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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Help me make a necromancer archetype
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<blockquote data-quote="VenerableBede" data-source="post: 8820003" data-attributes="member: 7032917"><p>I would love this.</p><p></p><p></p><p>This archetype very much pleases me. Here are my thoughts.</p><p></p><p><strong>Touch of Death</strong></p><p>I wasn't able to comment earlier, but I like how this feature has evolved throughout the day. Most wizards never want to be close enough to combat to use this feature, but that doesn't change the fact that it's fun and flavorful. Makes me feel like I've already begun the process of turning into a lich at level 2. The addition of using Intelligence instead of Strength was also a very good move. (And makes me want an adept archetype that lets you use Intelligence for your unarmed strikes. Might be a fun synergy feat chain.)</p><p></p><p><strong>Speak with Dead</strong></p><p>Fun! If I were playing an evil character, I would literally use this to kill first and ask questions later.</p><p>I <em>really appreciate</em> the upgrade at 10th level that lets you use it a little more often. I wish more one-off features did something like this, or just started PROF/rest.</p><p></p><p><strong>Create Minion</strong></p><p>FETCHING YES, a necromancer that can finally NECROMANCE before 5th level! I love it.</p><p>My one question: is the once per long rest limitation necessary? It takes an hour to create a minion, so you won't be popping minions up at-will during combat to take hits for the party. Just leave the limitation of one minion at a time. IMO, that would keep it pretty comparable to the Beastmaster and the Stitcher, who both get minions with temporary HP that refreshes every time you roll initiative.</p><p></p><p><strong>Necrotic Mastery/Army of Darkness</strong></p><p>I'm going to push back against earlier opinions. I think Army of Darkness should be granted first. I don't have any particular balancing reasons for it, but more rule of cool. When I'm playing a necromancer, I want my undead army before I want to make all my spells do necrotic damage/be resistant to necrotic damage. Both are cool and fun, but I know what I took this archetype for, and the more levels that I get to capitalize on that the better.</p><p></p><p><strong>Command Undead</strong></p><p>I love it. Time to burn up Strahd's Legendary Resistances and use Flash of Insight or Glance the Future to make him fail this save just so I can embarrass him.</p><p>Maybe if an undead creature has a really low CR (1, maybe 2) it doesn't make a save each turn?</p><p></p><p><strong>Spell Lists</strong></p><p>Resurrection and True Resurrection as wizard spells! Not only is this fun, but it would be <em>hilarious</em> to play a wizard that kind of flaunts this magic to the cleric. Not only do I have the audacity to flaunt the will of the gods through undeath... I also do it through restoring true life, too! Ha ha ha!</p></blockquote><p></p>
[QUOTE="VenerableBede, post: 8820003, member: 7032917"] I would love this. This archetype very much pleases me. Here are my thoughts. [B]Touch of Death[/B] I wasn't able to comment earlier, but I like how this feature has evolved throughout the day. Most wizards never want to be close enough to combat to use this feature, but that doesn't change the fact that it's fun and flavorful. Makes me feel like I've already begun the process of turning into a lich at level 2. The addition of using Intelligence instead of Strength was also a very good move. (And makes me want an adept archetype that lets you use Intelligence for your unarmed strikes. Might be a fun synergy feat chain.) [B]Speak with Dead[/B] Fun! If I were playing an evil character, I would literally use this to kill first and ask questions later. I [I]really appreciate[/I] the upgrade at 10th level that lets you use it a little more often. I wish more one-off features did something like this, or just started PROF/rest. [B]Create Minion[/B] FETCHING YES, a necromancer that can finally NECROMANCE before 5th level! I love it. My one question: is the once per long rest limitation necessary? It takes an hour to create a minion, so you won't be popping minions up at-will during combat to take hits for the party. Just leave the limitation of one minion at a time. IMO, that would keep it pretty comparable to the Beastmaster and the Stitcher, who both get minions with temporary HP that refreshes every time you roll initiative. [B]Necrotic Mastery/Army of Darkness[/B] I'm going to push back against earlier opinions. I think Army of Darkness should be granted first. I don't have any particular balancing reasons for it, but more rule of cool. When I'm playing a necromancer, I want my undead army before I want to make all my spells do necrotic damage/be resistant to necrotic damage. Both are cool and fun, but I know what I took this archetype for, and the more levels that I get to capitalize on that the better. [B]Command Undead[/B] I love it. Time to burn up Strahd's Legendary Resistances and use Flash of Insight or Glance the Future to make him fail this save just so I can embarrass him. Maybe if an undead creature has a really low CR (1, maybe 2) it doesn't make a save each turn? [B]Spell Lists[/B] Resurrection and True Resurrection as wizard spells! Not only is this fun, but it would be [I]hilarious[/I] to play a wizard that kind of flaunts this magic to the cleric. Not only do I have the audacity to flaunt the will of the gods through undeath... I also do it through restoring true life, too! Ha ha ha! [/QUOTE]
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