So we're about to hit level 3 in my current campaign, and my warforged monk has this phoenix motif going on. my DM is down for homebrew stuff, so I'm here to ask for help with ideas. I want the healy part of this subclass 'cause we really need healing in this party. Hands of Healing doesn't need to change, but Implements of Mercy and Hands of Harm don't make much sense thematically (also the mask bit is fluff I honestly don't care for, so we'll just ignore that). also just want to focus on the level 3 stuff for now.
Implements of Mercy: You gain proficiency in the Insight or Medicine skill (your choice), and you gain proficiency with the herbalism kit and the poisoner’s kit.
Insight would be neat, but medicine is weird, and either kit doesn't make much sense. Control Flame or Produce Flame would be neat cantrips in its place, but would a cantrip just replace the entire feature? is there some other skill or kit that I'm forgetting?
Hands of Harm: You use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die. If the creature is incapacitated or poisoned, the creature instead takes necrotic damage equal to three rolls of your Martial Arts die instead. You can use this feature only once on each of your turns.
I want this to be as simple as replacing necrotic damage with fire damage, but the second bit doesn't make as much sense if I did, and there isn't like a burning condition either. honestly not sure what to do with this one.
Implements of Mercy: You gain proficiency in the Insight or Medicine skill (your choice), and you gain proficiency with the herbalism kit and the poisoner’s kit.
Insight would be neat, but medicine is weird, and either kit doesn't make much sense. Control Flame or Produce Flame would be neat cantrips in its place, but would a cantrip just replace the entire feature? is there some other skill or kit that I'm forgetting?
Hands of Harm: You use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die. If the creature is incapacitated or poisoned, the creature instead takes necrotic damage equal to three rolls of your Martial Arts die instead. You can use this feature only once on each of your turns.
I want this to be as simple as replacing necrotic damage with fire damage, but the second bit doesn't make as much sense if I did, and there isn't like a burning condition either. honestly not sure what to do with this one.