So I'm running Phandelver for the first time (I'm loving it and my players are loving it) and I'm now starting to get comfortable modding the module a little.
Currently they are all third level, and they are already starting to overpower encounters (there's five of them, playing the pregens).
So the first thing I want to do is start beefing up some of the scenarios with higher powered creatures. So I'm reading up on CRs in the MM and how that works.
They want a challenge. We've just added in the slower healing option from the DMG to help with that.
They've been out adventuring. Cleared Wyvern Tor. Spoke to the banshee. Parlayed their way out of Old Owl Well...now they are on their way back to Phandalin.
They cleared about 3/4 of the Redbrand hideout and killed the Nothic, but the wizard escape. When they get back to Phandalin I'm going to have the Redbrand problem be even worse and have them go back to kill off the ones they snuck past (they were disguised until the end).
I'm looking for 1. a plausable monster that they would have down there with them as a kind of new mini boss. Something to replace the Nothic. Something CR4 or higher.
And 2. some suggestions for new traps they may have set. And also finally, a way to have a sense of closure with the Redbrands once and for all. How do we know they're gone for good? How do they convince the town?
Thanks!
Currently they are all third level, and they are already starting to overpower encounters (there's five of them, playing the pregens).
So the first thing I want to do is start beefing up some of the scenarios with higher powered creatures. So I'm reading up on CRs in the MM and how that works.
They want a challenge. We've just added in the slower healing option from the DMG to help with that.
They've been out adventuring. Cleared Wyvern Tor. Spoke to the banshee. Parlayed their way out of Old Owl Well...now they are on their way back to Phandalin.
They cleared about 3/4 of the Redbrand hideout and killed the Nothic, but the wizard escape. When they get back to Phandalin I'm going to have the Redbrand problem be even worse and have them go back to kill off the ones they snuck past (they were disguised until the end).
I'm looking for 1. a plausable monster that they would have down there with them as a kind of new mini boss. Something to replace the Nothic. Something CR4 or higher.
And 2. some suggestions for new traps they may have set. And also finally, a way to have a sense of closure with the Redbrands once and for all. How do we know they're gone for good? How do they convince the town?
Thanks!