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help me modify a section of Phandelver
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<blockquote data-quote="hastur_nz" data-source="post: 7052335" data-attributes="member: 40592"><p>Single monsters don't make good "boss" fights, especially with 5 PC's. Try a pair of Ogres, or something similar, even two monsters isn't really enough, but CR2+ is in the ball-park of tough in numbers - could make sense, more so than the Nothic. Same for other encounters - if you think it's too easy as written, try adding another monster or two, make sure they shout out for reinforcements, have another one or two turn up in a couple of rounds, etc - much better, and easier, than trying to add more 'toughness' to existing stuff. Maybe the wizard has found and hired some bugbears for extra "muscle", they are decent foes in numbers.</p><p></p><p>Check the recent Unearthed Arcana on Traps for ideas on something the Redbrands could plausibly construct in the time available.</p><p></p><p>As for closure - personally I love ambiguity, one day the PC's will figure they have solved the problem, can tell everyone (and be believed), and only time will tell... normally, some remnant of the problem will re-surface, one day... Kill / arrest the Boss, that should be when they are fairly clear the problem is sorted, but there's always the threat of some underling, relative, or similar, bearing a grudge and, one day, amassing their own minions.... but chances are the PC's will be long gone by then.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7052335, member: 40592"] Single monsters don't make good "boss" fights, especially with 5 PC's. Try a pair of Ogres, or something similar, even two monsters isn't really enough, but CR2+ is in the ball-park of tough in numbers - could make sense, more so than the Nothic. Same for other encounters - if you think it's too easy as written, try adding another monster or two, make sure they shout out for reinforcements, have another one or two turn up in a couple of rounds, etc - much better, and easier, than trying to add more 'toughness' to existing stuff. Maybe the wizard has found and hired some bugbears for extra "muscle", they are decent foes in numbers. Check the recent Unearthed Arcana on Traps for ideas on something the Redbrands could plausibly construct in the time available. As for closure - personally I love ambiguity, one day the PC's will figure they have solved the problem, can tell everyone (and be believed), and only time will tell... normally, some remnant of the problem will re-surface, one day... Kill / arrest the Boss, that should be when they are fairly clear the problem is sorted, but there's always the threat of some underling, relative, or similar, bearing a grudge and, one day, amassing their own minions.... but chances are the PC's will be long gone by then. [/QUOTE]
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