Help me name this ability

Miles Pilitus

First Post
I'm working on a custom class for my game, and I need to try and come up with a name for a pair of his abilities. The class is called the Biomancer, and their shtick is biological modification magics and a Chimera pet. In some regards they are a kind of Anti-druid, with a strong focus in unnatural creatures and tools.

At 5th level they gain the ability to treat magical beasts as animals for all intents and purposes, and at 13th level this extends to abberations. But I have no real idea what this ability should be called.
 

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Miles Pilitus said:
At 5th level they gain the ability to treat magical beasts as animals for all intents and purposes, and at 13th level this extends to abberations. But I have no real idea what this ability should be called.

Do they gain this ability so they can train a magical beast or an abberation as a pet?
 

Miles Pilitus said:
I'm working on a custom class for my game, and I need to try and come up with a name for a pair of his abilities. The class is called the Biomancer, and their shtick is biological modification magics and a Chimera pet. In some regards they are a kind of Anti-druid, with a strong focus in unnatural creatures and tools.

At 5th level they gain the ability to treat magical beasts as animals for all intents and purposes, and at 13th level this extends to abberations. But I have no real idea what this ability should be called.

How about:
-Beastlore
-Animality
-Paragon of Animals
-Animalia
-Fauna Familiarity

~The Le Games, We Enhance Worlds
 


The purpose of the ability is to let them use spells like Animal growth, enlarge animal, and dominate animal on Magical Beasts and Aberrations.

From first level they have a magical beast as a pet, and they can change it into an aberration if they want to.

Creature Affinity sounds like it might be a good name.
 

Miles Pilitus said:
At 5th level they gain the ability to treat magical beasts as animals for all intents and purposes, and at 13th level this extends to abberations. But I have no real idea what this ability should be called.

Inclusive Nature.

Flexible Definitions.

Wider Perspective.
 

Miles Pilitus said:
The purpose of the ability is to let them use spells like Animal growth, enlarge animal, and dominate animal on Magical Beasts and Aberrations.

Hmm, that really wouldn't be an affinity then. That would be something more like Spell Extension, Sorceric Flexibilty (hehe, I think I made sorceric up, but it sounds cool), Spell Augmentation, etc. It should imply that your spells abilities are increased or expanded.
 

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