Li Shenron
Legend
Nowadays I am DMing a 3.5 adventure and I am making some confusion about how to correctly use the skills which are used as part of a movement: Balance, Climb, Hide, Jump, Move Silently, Swim and Tumble. These skills don't seem to work all with the same pattern, therefore it is easy to forget the differences. I want to double-check them all so that tonight - our next session - it will hopefully go more smoothly than before. Please let me know if I am doing them wrong!
Let's assume a base speed 30 (for simplicity, let's not round for the moment).
BALANCE
normal
a) move 15ft as a full-round action (1 check)*
accelerated
b) move 30ft as a move action (1 check at -5)
c) move 60ft as a double move (2 checks at -5)
d) charge up to 30ft as a full-round action (1 check at -5)
e) charge up to 60ft as a full-round action (2 checks at -5)
*this is an old point: does "move half speed for 1 round" mean 15ft or 30ft?
CLIMB
normal
a) climb as part of a move up to 7.5ft (1 check)
b) climb as part of a double move up to 15ft (2 checks)
accelerated
c) climb as part of a move up to 15ft (1 check at -5)
d) climb as part of a double move up to 30ft (2 checks at -5)
HIDE
normal
a) hide as part of a move up to 15ft (1 check)
b) hide as part of a double move up to 30ft (1 check)
accelerated
c) hide as part of a move up to 30ft (1 check at -5)
d) hide as part of a double move up to 60ft (1 check at -5)
running
e) hide as part of a charge or run (1 check at -20)
JUMP
Simply: distance moved by jumping is counted against your normal maximum movement in a round. It then says it's "part of a move action", but does it specifically exclude movements which are other type of actions like running, charging, withdrawing? What about combining jumping with hide, move silently, tumble or balance?
MOVE SILENTLY
normal
a) m.s. as part of a move up to 15ft (1 check)
b) m.s. as part of a double move up to 30ft (1 or 2 checks???)
accelerated
c) m.s. as part of a move up to 30ft (1 check at -5)
d) m.s. as part of a double move up to 60ft (1 or 2 checks at -5???)
running
e) m.s. as part of a charge or run (1 check at -20)
SWIM
normal
a) swim as a move up to 7.5ft (1 check)
b) swim as a full-round action up to 15ft (1 check)
TUMBLE
This is always done at half speed. Number of checks = number of opponents.
The problem is... which speed do you halve? Only the "part" of your move when you are in the threatened area? All your move action (but for example not the other move if you take a double move)? Or every distance moved during the whole round, including eventually the second move - even if you are not passing into anyone's threatened area during the second move?
-----------------------------------------------------------------------
As you see they are all slightly different. It is not always about reducing your base speed to 50% or 25% and then use whatever movement action you want (which could be a valid House Rule), because in some cases you are restricted exactly to MOVE actions, and doing 2 moves requires 2 checks; in other cases doing a double move still requires 1 check; in other cases (Balance) it doesn't even say you can take a single move, only a round of moving.
I understand that this is a very boring issue...
but I HAVE to go through this carefully, otherwise I'll still end up making lots of confusion every session...
Let's assume a base speed 30 (for simplicity, let's not round for the moment).
BALANCE
normal
a) move 15ft as a full-round action (1 check)*
accelerated
b) move 30ft as a move action (1 check at -5)
c) move 60ft as a double move (2 checks at -5)
d) charge up to 30ft as a full-round action (1 check at -5)
e) charge up to 60ft as a full-round action (2 checks at -5)
*this is an old point: does "move half speed for 1 round" mean 15ft or 30ft?
CLIMB
normal
a) climb as part of a move up to 7.5ft (1 check)
b) climb as part of a double move up to 15ft (2 checks)
accelerated
c) climb as part of a move up to 15ft (1 check at -5)
d) climb as part of a double move up to 30ft (2 checks at -5)
HIDE
normal
a) hide as part of a move up to 15ft (1 check)
b) hide as part of a double move up to 30ft (1 check)
accelerated
c) hide as part of a move up to 30ft (1 check at -5)
d) hide as part of a double move up to 60ft (1 check at -5)
running
e) hide as part of a charge or run (1 check at -20)
JUMP
Simply: distance moved by jumping is counted against your normal maximum movement in a round. It then says it's "part of a move action", but does it specifically exclude movements which are other type of actions like running, charging, withdrawing? What about combining jumping with hide, move silently, tumble or balance?
MOVE SILENTLY
normal
a) m.s. as part of a move up to 15ft (1 check)
b) m.s. as part of a double move up to 30ft (1 or 2 checks???)
accelerated
c) m.s. as part of a move up to 30ft (1 check at -5)
d) m.s. as part of a double move up to 60ft (1 or 2 checks at -5???)
running
e) m.s. as part of a charge or run (1 check at -20)
SWIM
normal
a) swim as a move up to 7.5ft (1 check)
b) swim as a full-round action up to 15ft (1 check)
TUMBLE
This is always done at half speed. Number of checks = number of opponents.
The problem is... which speed do you halve? Only the "part" of your move when you are in the threatened area? All your move action (but for example not the other move if you take a double move)? Or every distance moved during the whole round, including eventually the second move - even if you are not passing into anyone's threatened area during the second move?
-----------------------------------------------------------------------
As you see they are all slightly different. It is not always about reducing your base speed to 50% or 25% and then use whatever movement action you want (which could be a valid House Rule), because in some cases you are restricted exactly to MOVE actions, and doing 2 moves requires 2 checks; in other cases doing a double move still requires 1 check; in other cases (Balance) it doesn't even say you can take a single move, only a round of moving.
I understand that this is a very boring issue...
