Arkhandus
First Post
DawnForge sounds a lot like MorningStar in essence, which, like Eberron, is on the OP's list of stuff he owns and is ambivalent towards. Difference being, I think, that MorningStar takes place during the golden age of its world, rather than at the beginning of a golden age.
Monte Cook's Arcana Evolved could be a good book for the OP. It's available in print through Sword & Sorcery Studios, or you can order it from Monte Cook's own website for Malhavoc Press I think.
Arcana Evolved contains the info and rules material from both Arcana Unearthed and The Diamond Throne, if I recall correctly, so it's both setting introduction and a set of alternate classes, races (humans are the same, but the other races differ, and aren't too different from the norm, but some are neat; I like his take on Giants and I like the Verrik), and spells (using the same basic spellcasting system as in D&D, but significantly modified and more flexible). Rituals, ceremonies, oaths, and truenames play a significant part in much of the AE material. The Runethane class is kinda neat too.
There are no sentient ducks that I'm aware of, although there are a few other animal-humanoid races, like Litorians and Sibeccai (lion-folk plains nomads, and jackal-folk warrior-servants of the giants, respectively). Mojh and Dracha are both slightly draconic races, the former through sorcery (humans undergoing a transformation to gain some semblence of draconic talent with magic) and the latter through being servants of dragonkind.
Unfortunately, I have few setting books myself, so I can't offer an informed opinion of any other good ones that you haven't already listed in your original post.
Monte Cook's Arcana Evolved could be a good book for the OP. It's available in print through Sword & Sorcery Studios, or you can order it from Monte Cook's own website for Malhavoc Press I think.
Arcana Evolved contains the info and rules material from both Arcana Unearthed and The Diamond Throne, if I recall correctly, so it's both setting introduction and a set of alternate classes, races (humans are the same, but the other races differ, and aren't too different from the norm, but some are neat; I like his take on Giants and I like the Verrik), and spells (using the same basic spellcasting system as in D&D, but significantly modified and more flexible). Rituals, ceremonies, oaths, and truenames play a significant part in much of the AE material. The Runethane class is kinda neat too.
There are no sentient ducks that I'm aware of, although there are a few other animal-humanoid races, like Litorians and Sibeccai (lion-folk plains nomads, and jackal-folk warrior-servants of the giants, respectively). Mojh and Dracha are both slightly draconic races, the former through sorcery (humans undergoing a transformation to gain some semblence of draconic talent with magic) and the latter through being servants of dragonkind.
Unfortunately, I have few setting books myself, so I can't offer an informed opinion of any other good ones that you haven't already listed in your original post.