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Help me populate a 400-person village.
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<blockquote data-quote="RangerWickett" data-source="post: 2980389" data-attributes="member: 63"><p>The short version of my request is that I'd like people to come up with about 400 people, which can literally be any race, even bizarre things like leucrotta or talking cats (though the majority should be humanoid). They need to be random ages between 7 and 24. There needs be no logic in their distribution; I want it to be a weird assorted hodge-podge of people. Just give me race, sex, age, and a basic physical description. If you want, toss in a bit of personality.</p><p></p><p> </p><p><strong>The Details</strong></p><p></p><p>My next game will be starting after Gen Con, and the first major part of the campaign will take place in and around the village of Kinras, which has a population of about 800. Since the first few adventures will take place when the PCs are 7, 12, and 16 years old, I want to have a really full sense of who all's in the town. This is especially difficult because of the oddity of the town's background.</p><p></p><p>Basically, a group of four people escaped from an oppressive city state, traveled through a gate, and ended up here, on a hilly plain with only a few scattered woodlands, intense wind, and practically no landmarks to navigate by. They tried traveling fifty miles in different directions, but did not even find a river to guide them to civilization, though there were many scattered watering holes, and abundant wildlife. </p><p></p><p>They might have kept trying, if they had not discovered a baby in the soil near their campsite one morning. They tended to the baby, and were able to feed it thanks to magic and some ingenuity. Then the next week another baby appeared. They were able to take care of it too, but when the third and fourth babies were found the following weeks, they were unable to support them all.</p><p></p><p>For reasons they don't understand, every week or so, a baby would appear, partially buried in the soil of this one field. Sometimes the baby would be human, or elf, or orc, halfling, etc. A few times it would be a strange creature like a goblin, a lizard man, or even a snake with a human head. With no particular place to go, the four refugees felt a responsibility to these children, and they did their best to raise as many as possible.</p><p></p><p>For the first few years they only were able to support a handful, but eventually they charmed and wrangled the local animals, planted a few crops, and made a village of mudbricks, lumber, and eventually stoneshaping. Over the course of 17 years, they managed to create a town of about 400 people, consisting of four people in their 40s and beyond, plus everyone else 17 years old or younger. Then one day they found six children in the soil all at once, and that was the last of them. </p><p></p><p>These six children are the PCs. After this point, a few of the older children who were discovered in the field began to have children of their own, but it seems that whatever magic led to the birth of the town had vanished.</p><p></p><p>Over the course of the first few adventures, the PCs will discover their town, learn some of its mysteries, and be motivated to adventure and explore the area, which is slowly beset by outside hostile forces. Along the way, though, I want the PCs to form a realistic network of relationships. I imagine a few of the players will get into the silliness of playing a 12- or 16-year old kid, looking for a cute girl or boy, and I'd like to be able to tell them what the playing field looks like.</p><p></p><p>I'd also enjoy hearing your ideas, since it might inspire me to unique adventures. </p><p></p><p>So far, the heads of the town are:</p><p></p><p>Lajeca - an elf mage who loves water. She is the town leader, and knows how to brew. She is interested in mysteries, and her intellect has allowed the town to have a wide variety of technologies at about late stone-/ early bronze-age level.</p><p></p><p>Artep - a human rogue who likes to tell stories to children. He's the biggest traveler of the town, and he often goes looking for other people, but never finds any. He provides a tie to the culture they fled from, because he tells many folk tales and legends. He's the closest thing the town has to a priest.</p><p></p><p>Pedimmu - a human ranger/fighter who was actually loyal to the city they fled. However, he was trapped with this group, so he has become part of the community, though he often opposes Lajeca's lead. He is in favor of clear laws and an almost caste-like structure to society. He is the town's protector, as well as the one in charge of the herds and other animals. He fights with a spear, and rejects bronze, prefering stone.</p><p></p><p>Damati - an elf expert with some mild magical ability to create and affect fire and stoneshape. She experiments a lot, and loves to build things.</p><p></p><p> </p><p>I realize there are shades of LOST here, with a mysterious land and leaders who oppose each other, plus a large cast of people with strange backstories. I'd love your help to flesh it out. Thanks.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2980389, member: 63"] The short version of my request is that I'd like people to come up with about 400 people, which can literally be any race, even bizarre things like leucrotta or talking cats (though the majority should be humanoid). They need to be random ages between 7 and 24. There needs be no logic in their distribution; I want it to be a weird assorted hodge-podge of people. Just give me race, sex, age, and a basic physical description. If you want, toss in a bit of personality. [b]The Details[/b] My next game will be starting after Gen Con, and the first major part of the campaign will take place in and around the village of Kinras, which has a population of about 800. Since the first few adventures will take place when the PCs are 7, 12, and 16 years old, I want to have a really full sense of who all's in the town. This is especially difficult because of the oddity of the town's background. Basically, a group of four people escaped from an oppressive city state, traveled through a gate, and ended up here, on a hilly plain with only a few scattered woodlands, intense wind, and practically no landmarks to navigate by. They tried traveling fifty miles in different directions, but did not even find a river to guide them to civilization, though there were many scattered watering holes, and abundant wildlife. They might have kept trying, if they had not discovered a baby in the soil near their campsite one morning. They tended to the baby, and were able to feed it thanks to magic and some ingenuity. Then the next week another baby appeared. They were able to take care of it too, but when the third and fourth babies were found the following weeks, they were unable to support them all. For reasons they don't understand, every week or so, a baby would appear, partially buried in the soil of this one field. Sometimes the baby would be human, or elf, or orc, halfling, etc. A few times it would be a strange creature like a goblin, a lizard man, or even a snake with a human head. With no particular place to go, the four refugees felt a responsibility to these children, and they did their best to raise as many as possible. For the first few years they only were able to support a handful, but eventually they charmed and wrangled the local animals, planted a few crops, and made a village of mudbricks, lumber, and eventually stoneshaping. Over the course of 17 years, they managed to create a town of about 400 people, consisting of four people in their 40s and beyond, plus everyone else 17 years old or younger. Then one day they found six children in the soil all at once, and that was the last of them. These six children are the PCs. After this point, a few of the older children who were discovered in the field began to have children of their own, but it seems that whatever magic led to the birth of the town had vanished. Over the course of the first few adventures, the PCs will discover their town, learn some of its mysteries, and be motivated to adventure and explore the area, which is slowly beset by outside hostile forces. Along the way, though, I want the PCs to form a realistic network of relationships. I imagine a few of the players will get into the silliness of playing a 12- or 16-year old kid, looking for a cute girl or boy, and I'd like to be able to tell them what the playing field looks like. I'd also enjoy hearing your ideas, since it might inspire me to unique adventures. So far, the heads of the town are: Lajeca - an elf mage who loves water. She is the town leader, and knows how to brew. She is interested in mysteries, and her intellect has allowed the town to have a wide variety of technologies at about late stone-/ early bronze-age level. Artep - a human rogue who likes to tell stories to children. He's the biggest traveler of the town, and he often goes looking for other people, but never finds any. He provides a tie to the culture they fled from, because he tells many folk tales and legends. He's the closest thing the town has to a priest. Pedimmu - a human ranger/fighter who was actually loyal to the city they fled. However, he was trapped with this group, so he has become part of the community, though he often opposes Lajeca's lead. He is in favor of clear laws and an almost caste-like structure to society. He is the town's protector, as well as the one in charge of the herds and other animals. He fights with a spear, and rejects bronze, prefering stone. Damati - an elf expert with some mild magical ability to create and affect fire and stoneshape. She experiments a lot, and loves to build things. I realize there are shades of LOST here, with a mysterious land and leaders who oppose each other, plus a large cast of people with strange backstories. I'd love your help to flesh it out. Thanks. [/QUOTE]
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