Presto2112
Explorer
The Edge said:Maybe mark some secret goblin burrows, places where the little wretches have tried to settle hiden from those that would pester them. Semi under ground houses, with carrots and other veg grown on the 'roof'. Well hidden.
Could be an adventure oppertunity, where a lord wants to build a new manor/thing on a large area of land he bought, latter discoverd to house a gob burrow. Is it right to kick them out and force them into raiding?
Guild of adventurers huh? Sounds like my 'Guild for Hire'. Very helpful I found.
It's a cheap but easy hook for countless adventures. Plus it fits in with my vision. The Kingdom of Dengel is an excessively lawful nation - to the point of tedium - and in the not-too-distant past, they had perceived problems with small bands of powerful people gaining enough influence that they often created quite a nuisance when unchecked. With the Adventurer's League, it puts these adventurers on somewhat of a leash, while giving them plenty of benefits, like the authority of the military or law enforcement when none is present, the authority of diplomats when no diplomats are present, and several others. In return, they have to cede a small portion of all treasure gathered four times a year, along with some other regulations.