der_kluge
Adventurer
I'll try to be brief. A couple left my game due to RL issues, and the husband was carrying the Rod of Seven Parts (which is central to my game). They have 4 of the 7 pieces. As such, he won't willingly part with it.
BTW, I'm not actually going to run this. This is just going to be the story to help me bridge the gap, and I'll write it all up and email the players so they know how it all ended up.
We last played inside a lair where they were fighting Beholders (plural). The party was 9th level. The mines they were in are underneath a Dwarven city. Since I'll be bringing in some new players, I felt like it was easier to just start with new characters vs. trying to find a way to put new characters into this dungeon. I also need to kill off the two characters of the players who left (at the very least because the rod holder won't willingly give up the rod, he kind of has to die).
But the players also have access to two Wishes (from an Efreeti), and story-wise, would likely use them to resurrect their fallen comrades (even if I kill them with a disintegrate spell).
My intention is to make everyone make new characters, and have an LE Elven Wizard (Diviner) hire them to retrieve the rod from the same mines because he wants it for his own nefarious purposes. This is a favor to the new players as much as anything else, since I figure it'll be easier for them if they aren't having to deal with a bunch of backstory and history that they aren't privy to.
I also have an NPC Bard who travels with them. She is the daughter of the King of this land, but was in stasis for 500 years. I have ideas for her story-wise that would be fun, but aren't really required. So, I could have her survive if it made sense for that to happen.
What I was thinking could be fun is to have the beholders disintegrate the cleric (rod holder) (and all his non-artifact magical items, of course), and then he drops the rod. For fun, I could have his wife (druid), pick up the rod (which of course immediately makes her LN), and completely jacks her up Druid-status (I guess, even though 5e doesn't do much with alignment, I guess)... but at any rate, she likely bites the bullet as well (Since she's not playing anymore, either).
And eventually the whole party dies (I guess), or is at least teleported to the elemental plane of air, or something like that, so they're effectively gone. But if the stuff really hits the fan, and if it starts to look like a TPK, they will use a wish. So I'm trying to figure out some sort of wish that just REALLY jacks the place up. Something absurd like, "I wish Alonsus (Cleric) was here!", and the Efreeti teleports all 32,767 people in the multi-verse named Alonsus, and they are forced to live in this small Dwarven village, and it creates all kinds of chaos and drama, and they rename the town "Alonsus-ville" or something equally absurd like that.
I don't know. I'm looking for ideas.
BTW, I'm not actually going to run this. This is just going to be the story to help me bridge the gap, and I'll write it all up and email the players so they know how it all ended up.
We last played inside a lair where they were fighting Beholders (plural). The party was 9th level. The mines they were in are underneath a Dwarven city. Since I'll be bringing in some new players, I felt like it was easier to just start with new characters vs. trying to find a way to put new characters into this dungeon. I also need to kill off the two characters of the players who left (at the very least because the rod holder won't willingly give up the rod, he kind of has to die).
But the players also have access to two Wishes (from an Efreeti), and story-wise, would likely use them to resurrect their fallen comrades (even if I kill them with a disintegrate spell).
My intention is to make everyone make new characters, and have an LE Elven Wizard (Diviner) hire them to retrieve the rod from the same mines because he wants it for his own nefarious purposes. This is a favor to the new players as much as anything else, since I figure it'll be easier for them if they aren't having to deal with a bunch of backstory and history that they aren't privy to.
I also have an NPC Bard who travels with them. She is the daughter of the King of this land, but was in stasis for 500 years. I have ideas for her story-wise that would be fun, but aren't really required. So, I could have her survive if it made sense for that to happen.
What I was thinking could be fun is to have the beholders disintegrate the cleric (rod holder) (and all his non-artifact magical items, of course), and then he drops the rod. For fun, I could have his wife (druid), pick up the rod (which of course immediately makes her LN), and completely jacks her up Druid-status (I guess, even though 5e doesn't do much with alignment, I guess)... but at any rate, she likely bites the bullet as well (Since she's not playing anymore, either).
And eventually the whole party dies (I guess), or is at least teleported to the elemental plane of air, or something like that, so they're effectively gone. But if the stuff really hits the fan, and if it starts to look like a TPK, they will use a wish. So I'm trying to figure out some sort of wish that just REALLY jacks the place up. Something absurd like, "I wish Alonsus (Cleric) was here!", and the Efreeti teleports all 32,767 people in the multi-verse named Alonsus, and they are forced to live in this small Dwarven village, and it creates all kinds of chaos and drama, and they rename the town "Alonsus-ville" or something equally absurd like that.
I don't know. I'm looking for ideas.