Fanaelialae
Legend
That wouldn't be too bad, but then the trouble is when told that a tiny 5% increase in chance of success on a roll is also a drastic improvement for "Take 10" (2 ability score points), or whatever they're calling it in 5th.
As a side note, the video of the skills and abilities seminar clearly has one of the devs saying that the ability bonus for 17 is +3 and an 18 is +4. So it's not likely they're changing the bonuses, despite the mathematical need to in order for things to work and make sense.
That's why I explained it as a curve. The idea is that a Str 18 task is WAAAAY harder than a Str 10 task.
To illustrate, if a Str 10 character can be assumed to automatically bench press 50 lbs, a Str 12 char might press 75 lbs, a Str 14 char might press 125 lbs, a Str 16 char might press 225 lbs, and a Str 18 char might press 425 lbs. It's not a linear increase.
Now granted, that would make a Str 20 task pressing 825 lbs, virtually impossible for Mr. Str 10, and very difficult for Sir Str 18.
The major drawback of this model is that I suspect it's easier for most people to place the difficulty of something on a line rather than a curve. Still, it would avoid the necessity of ability score bloat, simply by virtue of a Str score of 30 already pressing something like 256,000 lbs (roughly 116 tons). How much stronger would any creature really need to be?
I'm not saying that it's all that likely. Just that it's one possibility among any number of options that we simply don't know enough about.