Help Me ReWrite Post-1910 History

MoogleEmpMog said:
Considering the kind of culture Austria had prior to WW1, I have trouble seeing it as "grim and brooding" :D If anything, Austria-Hungary (Vienna and the heartland of Austria) would be more prone to Polyannaism than an excess of grimness.

Speaking of those original state-sponsored terrorists... what event triggered WW1 in your world, if not the assassination of Archduke Ferdinand by Serbian nationalists?

In the RUS scenario, they would have probably incorporated into the Russian commonwealth over the course of the century.
True; I'm thinking more of the Transylvanian area, which I think is still part of Rumania at this time.

I'll have to read up more on the start of WWI; I've forgotten pretty much everything about it. Yeah, the RUS states might work, or... some other reason not to have them in that. Maybe they were for a time, then grew strong/wealthy on (some process or new material?) and petitioned for independence once more in 1990 or so.

Thanks for the ideas and corrections :)
 

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Stormborn said:
Europa map looks cool. Have you considered making Paris a "free city" or some such, a place that keeps it neutrality and is a free haven for just about anyone in europe?

The only thing about making a cool world, i have found, is getting your PCs in it. Perhaps you should extend the powers of your team, give them carte blanc to pursue magical threats across international borders.
Exactly. What you see, along with some incidental history, represents almost the sum total of work that will be done on the rest of the world. Next, I need to do the main city map, then start work on NPC's and the main organizational structure.

I'm thinking right now that they'll be working for the OSI (Office of Sorcerous Intelligence?), in a US that does have a split between the FBI/CIA, so they could be sent out of the country in pursuit of criminals.
 

A few recommendations:

#1: The question of solving for which technologies avoid the curse or not is, IMO, easily solved by making the curse intelligent. The Shadow of Arrarat series features a similar curse that basicly freezes the western Roman empire in time. Progress occurs, but only because there are ways to outsmart or work within the curse. Sometimes, though, this curse 'realizes' it has been fooled and 'panics' which results in far worse disasters than the technology simply ceasing to function. So then instead of writing a huge list of what's in and what's out you simply have to spot call on what the curse thinks will work inside the memory and paradigm it has of what it's supposed to do. I wouldn't think of it as an entity so much as an extremely sophisticated set of operating instructions.

#2: I live inside of the steppe portion of the curse area, and 1870s technology is still going to leave the area relatively viable. The big pieces of agricultural equipment are windmills and barbed wire. And those are all possible with that date in mind. You can do a lot with that eras level of technology, particularly if you have time and attention enough to figure out how to use it cleverly. If you have trains you have massive enough transportation to still make large scale agriculture possible, and the inability to produce air conditioners would probably result in the local population making much saner choices with regard to architecture, city planning, and culture. Plus you can always herd cattle to where they need to be slaughtered.

#3: Education in the area is going to be fascinating. Basicly, historical research to discover or rediscover technology from the appropriate eras is going to cease being a simple academic pursuit and become big business on the level of any engineering endeavor. People are going to be develop amazingly cool land management techniques and are probably going to lead the world in magical and herbal medicine development.

#4: Military pursuits in the dead zone are going to be incredible. The civil war was run with technology from this period so there's a lot that can be done, but the region's ready acceptance of highly mobile cavalry warfare is going to mean that Cossack style stuff is going to become an American thing. If tensions are high with Mexico and the zone ends on the rio grande then you are looking at one of the weirdest military environment imaginable. Where I the US I would spare no expanse to take control of the hole of the rio grande valley so that you could run a modern war on the other side of it. Otherwise you're going to have to decide what happens when a powerful modern army fires munitions into a heavily populated dead zone area.

#5: If you don't have highways then navigable waterways are going to be a much bigger deal. Artificial canals will likely connect most of the major texas cities at least. Forest management is going to be a huge issue since you need to steam power everything. The army corp of engineers, on the other hand, is probably going to realize far earlier the importance of soft flood managment, wetlands and not building in flood plains, rather than using bulldozers to levy everything in. This will prevent a lot of current problems.

#6: Without accurate metereology the area becomes much more dangerous. Magic is going to be a huge deal.

#7: There's a lot of faith and folk based magic around here, New Mexico will do fine. Texans are generally anachronistic. Farther North people are extra-ordinarilly pragmatic. Those areas will be fine.

#8: Arizona, Colorado, Montana, and Idaho and the rest of the Rocky Mountain states are going to have a really nasty time if they're mining things out only with 1870 techniques. That's going to have a huge impact on the nation. I like the map I've seen don't move it further west.

#9: Less urban and more magical development is going to mean madness in terms of the local politics of the region. This is the place that birthed the progressives. You will see a third party in American politics representing the interests and lifestyle of the dead zone. And, given the rate at which people round here get reelected, they will have seniority in many major committees. In history, these are the people who brought electricity to the whole of American society through rural electrification and played a huge role in things like the TVA and Hoover. Now take those same incredible politicians, make them hostile to Tech, and see what happens to the nation.

My call, American becomes a national version of Chiba from Neuromancer. The government barely cares about tech. They do care about land management and organization, and the private sector loves tech. The tech divide will be crazy huge, but not just because there will be plenty of havenots. Without as much gov reg, the haves will be crazy fractious and divided. Extraordinarily wealthy and underregulated companies employing a mad elite of technophiles and technomages.

#10: Instead, America becomes the new Egypt. All that New Deal organizing becomes focused on the social magical rather than social technical. Giant mound raising projects and Ghost Dancing projects employ hundreds of thousands, and provide broad reaching magical prosperity for whole states. Complementary efforts on the part of Mexico and Latin America result in a rapidly evolving and syncretizing greater American culture.

Rather than American interest turning to its coasts and Pacific and European neighbors, the US and Latin America become intensely interested in each other. Competing and cooperating to create unique solutions to both general and specific human problems.

Socialized Magic and Free Technology. The Pan American solution.

#11: The Carribbean, with its few European colonies, becomes the meeting place of the cultures. This hotbed of competing ideas, magical, technological, and scientific learning becomes the cultural nexus of the world. A tropical version of Hong Kong and the South China Sea as all the nations of the world invest in this border region as a means of poaching the flaws and advantages of the other sphere. In turn, the region's hybrid culture produces the world's art and culture.
 

Mmmm, Texas will still have Commanches. You gotta look up Quannah Parker man. If it goes back to 1870 he's still got a free tribe and 20-30 years of life left.

He's going to be an important part of US politics.

Awesome.
 

Dr. Strangemonkey said:
#11: The Carribbean, with its few European colonies, becomes the meeting place of the cultures. This hotbed of competing ideas, magical, technological, and scientific learning becomes the cultural nexus of the world. A tropical version of Hong Kong and the South China Sea as all the nations of the world invest in this border region as a means of poaching the flaws and advantages of the other sphere. In turn, the region's hybrid culture produces the world's art and culture.
Wow! That's an amazing post :) I especially like the idea of the Carribbean; with the general failure of Communism, Cuba is still open and likely a playground for those rich technophiles. Independently wealthy, it becomes the Hong Kong of the West. I like it. Man, I might have to consider moving the game there :) It would be a hotbed of politics and dirty dealing.

And of course, people will have memoribilia about Fidel Castro, the great baseball player....
 
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There are soem very wierd understandings of 20thC European history here, but it's a game,a dn I don't have time to get into debates around them.

But I will point out that many academics regard a group called Action Française as the world's first fascist movement. It's important to make French fascism French, not Nazism with the numbers filed off. But the idea of a French fascist state has a lot of credibility.
 

WayneLigon said:
First Draft of the European Map

Thinking of making Paris a 'free city' split between France, Germany and England. It becomes this still-divided Berlin-like city, with all sorts of intrigue plus bomb-throwing anarchists to boot. And French Nazis.

More to come. Comments and such, please.

Nice map. Ive looked through the posts, I have a couple of questions comments.

First assuming Germany was victorious in your WWI, I see the map slightly different. Germanys war aims included breaking France, making Belgium a vassal state and creating a German dominated Mitteleuropa customs unit-in effect a European Union nearly 60 years before the EU was the EU. And perhaps another partition of Poland occurs, extending the German borders further east after the Victory? over Russia.

I would also see the various nationalites of the Autro Hungarian Empire asserting themselves. The Hungarians perhaps become ascendent in the Empire, ending the Dual Monarchy perhaps.

Also as a descendant of Scots grandparents- I vehemently protest the lack of Scotland on the map of the British Isles :)
 

driver8 said:
Also as a descendant of Scots grandparents- I vehemently protest the lack of Scotland on the map of the British Isles :)
In other alternate Earths I've done, one of the first things is to usually give home rule to Scotland, Ireland, etc :) However, here I want the British Empire still strong and growing, with ever-tighter control over it's lands and with additional colonial territories still in the offing.
 

Olive said:
There are soem very wierd understandings of 20thC European history here, but it's a game,a dn I don't have time to get into debates around them.
I'm not sure what would be 'weird' but it is all just backdrop for a game that will concentrate on mystical police work. I barely even remember history classes from almost 25 years ago and what little I do remember is likely wrong, which is kinda why I'm asking for help and suggestions to create an exciting background for the new campaign. I haven't even read most of the alternate history novels that are around in droves now because unless it's a really radical departure (Nazis win) I don't know enough RL history to appreciate it.

So I probably do have a weird understanding of it; I have not the slightest idea how to make the French facists uniquely French. To me, Nazism or something so like it as to not make much difference is something equally likely to arise in any nation on Earth, given the proper circumstances. I like the idea of a modern-era small country ruled with an iron first by a group of ruthless occult-using figurehead-worshipping absolute bastards, a small country trying to get long-lost power back anyway it can, including making literal deal with demons. They'll make great occassional villains in a campaign based on a group that deals with the criminal use of magic. Any ideas on how to make them 'uniquely French' are more than welcome; I have no idea how to do that. Any idea on who to be 'Hitler' are also very welcome. I might just use Hitler; he seems like a fly seeking offal, a seed that would have eventually drifted anywhere there was fertile soil for him to take root in.
 

I'd like to look at more American history now. The campaign will take place somewhere on the Mississippi so I can have this huge waterway transport system that runs from Chicago to the Gulf. I'm still looking for a city to use as the main setting.

Chicago has several advantages. It's huge, it's rich, it has tons of occult history. Disadvantage: not on the border.

Minneapolis-St. Paul has a strong position. One day these people wake up and the city on the other side of the river is a cow town, or whatever Minneapolis was in 1870. It could lead to a very interesting dynamic.

St. Louis has a moderate position because of the Arch and it's potential mystical properties. Advantage: it's on the border. Disadvantage: it's on the wrong side of the river unless I want to bend my rules somewhat more than I'm comfortable with. Maybe it's in a 'bubble', which has advantages and disadvantages: What is the sole exception found that can keep the border back? Why here? Advantages: it means St. Louis becomes a major center of thaumaturgical work, with lots of casters here to explore and probe why the border 'bubbles' at this one point. Many military and secret agent types.

New Orleans I want to keep as an NPC place; someplace you go but never stay long. It, more than any other city in America, is steeped in ancient evil, a poison that travels up the Mississippi like gangrene. Yuan-ti influences, which ties to Vodoun, which ties to Africa. Yuan-Ti also ties to Mexico, the more desolate parts of the SouthWest, Haiti, the Gulf (the post about the asteroid strike there that destroyed the Yuan-Ti civilization), and the Yucatan Peninsula.

History in America. With the slightly longer WWI, maybe no Great Depression, no WWII though perhaps wars with Japan and/or Mexico. Things could get wildly different without WWII but I don't want something unrecognizable.

Some current thoughts.

More apprenticeships, less college. The aftermath of WWII lead to the development of the 'teenager'; what if we never developed that and people went to work a lot earlier? Influence from the Shadowborn might give us back the concept of younger people working apprenticeships. (Urban Arcana even seems to support this, since one of the new Occupation is 'Squire'). College goes back to being a pretigious achievement.

Making New York or maybe Chicago the new Hollywood. Weren't the first film studios in one of those cities?

Less population pressure? Maybe leading to less sprawl.

Pollution. Given that we have the Clean spell (which is a licensed magic, though it's the single magic most commonly used 'illegally' - it's licensed because, similar to Trace Purge, it can really, really screw up a crime scene), do we even have pollution? At all? A first-level spell should be really cheap to create in a permanent item, so maybe all smokestacks have these on top?
 

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