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Help me run a Jurassic park spinoff

iwatt

First Post
Our regular D&D group can't get together this weekend, and the DM has been hinting for a long time that he'd be interested in checking out Modern. Since I currently run a Modern campaign for another group, I "graciously volunteered" to run a one shot adevnture for him. We're going to use the opportunity to introduce RPG to his new girlfriend as well. Since three days is a little short for planning, I was hoping enworld memebers would help me flesh out the adevnture I want to run.

The basic premise is simple. An international Consortium wishes to obtain the advanced research on cloning techniques used to develop the Dinos. Therefore, they've hired a company of mercenaries to land on Isla Sorna, reach the reasearch facility, and gain access to the databanks which store backups of all the research. After securing the data, and possibly establishing a satelitte uplink, they've gotta get out.

Of course, I'm going to throw a couple of curveballs, Hurricane Percy, will be arriving earlier than expected, hindering the extraction. There will also be a rival multinational corporation asiming for the research as well. Finally, one of the mercs is a turncoat, working for the other company.

I want to run this in aabout 5 hours, so It can't be too long. For the same reason, I'm going to come in with 10 pre-generated characters, from which the 4 players will choose who to play. Those not chosen will be used as rear guard and as early victims too the dinos. I'm thinking on running them as 6th level characters, although that may seem a bit high.

I'll be asking for a lot of help. What I need help on is the following:
1) Team Composition. I need to fill the following requirements
- Leader
- Field Medic
- Demolitions Expert
- Heavy Weapons
- Scout (Ranger type)
- Tech guy (computers)
- Communications.
Am I missing something? Also, I believe that the SAS trains their teams with redundancy (i.e the demo guy is also the backup comms guy).
2) Character Generation: Suggested character builds for the different roles. This is what takes the longest so your help will be greatly appreciated.
3) Additional Dino stats. Raptors and T-Rexes are allright, and probably compromise most of the dangers, but I'd loke some more.
4) Somewere I can find a map of an island? I want to impress them with some cool handouts.
5) Any ideas for cool encounters.

I know this is a tall order, but anything you guys come up with cuts down on what I have too do myself. Besides, I'm still getting a feel for Modern characters (too much freedom in character creation :D ), so this is the are I need the most help.
 

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as for more positions on the team, i'd think you'd need a dino expert! ;) also perhaps someone good at disabling traps and opening locks, for getting into the compound without needing the demolitions guy.

as for builds, i'd go with Tough/Charismatic for the leader, perhaps throwing in a level of Soldier or two.

field medic is obviously Dedicated/Field Medic, with maybe a level of Tough or Smart.

demolitions might be Fast/Smart.

heavy weapons i would do as Strong/Tough with some Soldier levels.

the scout would be Fast/Tough. maybe Infiltrator or Daredevil too?

tech guy straight Smart/Techie.

commo i would do as Dedicated/Smart.

dino guy could be either straight Smart, or Smart with Field Scientist.

"locksmith" guy i would do as Smart/Fast.

as far as dinosaurs go, if you've got the Monster Manual, it's got some more critters in it. so does the MM2.

another thing you can do is use stats for other beasties, and just change the appearance to that of a dinosaur. for example, you could have a large bipedal omnivorous dinosaur that uses the Ape stats from the d20 Modern creatures section. or a diminutive flying dino that uses the Bat stats, etc.
 

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