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<blockquote data-quote="R.Carter" data-source="post: 6020376" data-attributes="member: 6694743"><p>I'm a long time DM/player who for whatever reason just hasn't played a whole lot of 3.5 outside of the Core Rules. I have recently decided to take a break from the screens, and the guy who has stepped in opened the gates a little bit on extra material. He is also a brand new DM. He knows the rules pretty well, and has a wide knowledge of the material beyond the Core Rules.</p><p></p><p>The party ran up against an arcane spell slinger who was making flesh golems and undead types. During the encounter, the spell lober "teleported" (DMs word) into the chamber we were in with the following creatures:</p><p></p><p>3 small goblin skeletons</p><p>2 medium Worg undead (no more specific info)</p><p>1 large Worg undead (again, no more specific than that)</p><p></p><p>So I teased him a bit about the XP being low for a caster who can crank out that kind of teleport. And he issued a challenge to the players.</p><p></p><p>He offered 1000 XP for the player that can come up with how a 10th level arcanist can teleport himself and the above list of critters using the following source material:</p><p></p><p>The Core Rules</p><p>Spell Compendium</p><p>The Race series, except for Races of the Dragon</p><p>The Complete Series, except Psionics</p><p>PHB 2 some alternate classes</p><p>Unearthed Arcana</p><p></p><p>I only own the Core Rules, so it's been tough trying to work this one out.</p><p></p><p>Hey, a 1000XP is still 1000XP, and what every growing adventurer needs, especially when 7th level is soooo close.</p><p></p><p>Any help would be greatly appreciated.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="R.Carter, post: 6020376, member: 6694743"] I'm a long time DM/player who for whatever reason just hasn't played a whole lot of 3.5 outside of the Core Rules. I have recently decided to take a break from the screens, and the guy who has stepped in opened the gates a little bit on extra material. He is also a brand new DM. He knows the rules pretty well, and has a wide knowledge of the material beyond the Core Rules. The party ran up against an arcane spell slinger who was making flesh golems and undead types. During the encounter, the spell lober "teleported" (DMs word) into the chamber we were in with the following creatures: 3 small goblin skeletons 2 medium Worg undead (no more specific info) 1 large Worg undead (again, no more specific than that) So I teased him a bit about the XP being low for a caster who can crank out that kind of teleport. And he issued a challenge to the players. He offered 1000 XP for the player that can come up with how a 10th level arcanist can teleport himself and the above list of critters using the following source material: The Core Rules Spell Compendium The Race series, except for Races of the Dragon The Complete Series, except Psionics PHB 2 some alternate classes Unearthed Arcana I only own the Core Rules, so it's been tough trying to work this one out. Hey, a 1000XP is still 1000XP, and what every growing adventurer needs, especially when 7th level is soooo close. Any help would be greatly appreciated. Thanks! [/QUOTE]
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