Hmm. I think I could convert the crossbow turret trap into thorn-launching plants. Perhaps that do ongoing poison or necrotic damage, as they've been feeding on the stagnant water and corpses.
One feature I've been intending to use is a crumbling terrain; squares that disintegrate if you stand on them too long. This would be a great thing to have over a spike pit, or the stagnant water. Possibly pair the stagnant water with a lightning trap (re-skinned scythe trap). Pop in a flying harpy and boom.
I need to find a good room that compliments the corruption corpse. Either an area where the floor is on a tilt (weight put on it causes it to tilt severely, sending the character sliding towards a wall lined with spikes) and the CC on a platform slightly above the floor, or something else that would make engaging the CC in melee dangerous, but just running past it to safety would be unhelpful.
And a situation where I can use a porticulus to separate the party would be cool. An opportunity to use some sort of Abyssal-energy trap (or show the place is channeling the abyss somehow), or a Maiden's kiss-laiden area would be good.
One feature I've been intending to use is a crumbling terrain; squares that disintegrate if you stand on them too long. This would be a great thing to have over a spike pit, or the stagnant water. Possibly pair the stagnant water with a lightning trap (re-skinned scythe trap). Pop in a flying harpy and boom.
I need to find a good room that compliments the corruption corpse. Either an area where the floor is on a tilt (weight put on it causes it to tilt severely, sending the character sliding towards a wall lined with spikes) and the CC on a platform slightly above the floor, or something else that would make engaging the CC in melee dangerous, but just running past it to safety would be unhelpful.
And a situation where I can use a porticulus to separate the party would be cool. An opportunity to use some sort of Abyssal-energy trap (or show the place is channeling the abyss somehow), or a Maiden's kiss-laiden area would be good.
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