Help me trick out a ninja/assassain

Shazman

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Banned
I have a 4th level ninja that is planning on taking assassain levels starting at 7th level.
He is a human with Str 12, Dex 17, Con 14, Int 12, Wis 14, Chr 10. Current feats are Dodne, Mobility and Weapon Finesse. What's the best way to make him and efficient killer adn somewhat effective against non-crittable creatures?
 

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http://www.enworld.org/showthread.php?t=169385

Read that.

Anything that may have not been covered:
Telling Blow + Improved Critical = super nice when you can move right next to someone and wait til next round to full attack with you weapons that critical on 17-20.

I'd tell you to get rid of Doge and Mobility but you don't have the Int for Combat Expertise, which also ruins Imp. Feint. Bad times. You should have put that point in int. Rergardless, you really shouldn't have those. Dodge is good against 1 guy, and Mobility implies that they'll be able to see you, and you won't be able to tumble past them. You can find something better.

Deadly Precision at 6th or 9th.

Still Spell and/or Silent Spell during assassin levles.

Ability Focus (Death Attack)
 



the problem you show is, you play a character that is specialized on critical hits (sneak attack) and ask how to make him better versus exactle the opposite?

Mmmhh... my first answer would be - become a Barbarian or Fighter.

But since this answer won't help you much - here are a few ideas:

Non-Critable Creatures normally only include golems, constructs & undead, right? Maybe even elementals... The only way to make him better (combat-wise) vs these foes is to increase your damage versus them. There aren't that many feats that will help you there (if you don't plan to take fighter class to at least 4th level). Power Attack might help als long as you fight low-AC opponents. Also, the combination of Power Attack & True Strike is not to be underastimated. You could try and change your tactics, by using Combat Expertise to wear them down with small hits (the idea of improved faint from those posted before me won't help you much, since those immune to critical hits are also immune to sneak attack... ).

Well that leaves specialised equipment against these creatures... there is a big bunch of specialized undead-killing equipment out there... with constructs & golems this can be a bit harder to find...

...but in the end - I think I would accept, that you are not a fighter and that you are at a loss when fighting non-critable creatures - you may still support a fighter-type when fighting them, but you will allways have trouble fighting them
 

I would say that two-weapon fighting coupled with arcane strike could help out against undead, constructs, etc. I think I am leaning towards spring attacking while using ghost step and staggering strike against opponents I can sneak attack/sudden strike.
 


Arcane Strike is good.

Ranks in UMD is good too, although I can't remember if it's a class skill, but that lets you pick up wands of buffs etc. My rogue goes into a fight against undead drawing a wand of Enlarge Person to buff the fighters (although there are plenty of spells out there to choose from) - UMD is a fantastic resource for creating options the 'aargh, I can't do anything in this fight' fight.
 

Buy a ring of spell storing. Ask the cleric/wiz to cast wraithstrike/gravestrike as needed.

Make sure to have the wizard prepare invisibility, greater all the time.
 

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