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Designing adventures is easy already without running any formulae. I don't understand what this has to do with using d20 or 2d10, however. I just eyeball challenges.Drawmack said:1) When selecting a DC it is very simply to calculat success ratio. (21 - Roll needed) * 5 = % chance of success. Makes designing adventures easy.
There is no critical failure in the rules now, so I don't see how this changes anything. Also, the design inherent in the game should be more or less unaffected, as the range of possible results is still pretty much the same. You can still do it just fine, as long as you accept that the results are more like a bell-curve rather than a flat-line curve.2) Drastic alteration to game balance. The rules were deisned with a d20 in mind not 2d10s when you use 2d10s you are changing the entire balance scenrio of the game. Also you could be doing away with critical failure and if you do not then you affect game balance even more drastically. Let's take a look at it from a statistical point of view.
No kidding!When you roll two dice and add them together you begin to represent a bell curve. This anamoly happens because of the number of combinations that can make any given number.

Bad assumptions. The range changes from 1-20 to 2-20 as far as I'm concered.When you take the set of possible results from adding 2d10 together it is 20, if you take the roll of 0,1 as a 1 and the roll of 0,0 as a 20. We will assume this for all future calculations since it is accepted practice to make 00 = 100 and 01 = 1 when using 2d10 for precentile rolls. You have 100 (10*10) possible rolls and only 20 possible out comes. However the number of combinations that make any given number are not equal which is where the bell curve representation comes from.
Well, why make things difficult, then? Just go with the more accepted practice of all 0s = 10 and all 1s = 1? Don't call the system complicated because you go out of your way to make it be so.The anomoly at 11 happens because we steal 2 11s to make 1s. So the odds of beating a given DC become very difficult to calculate and therefor a fair challenge becomes difficult to design. The benefit gained is very small for the complexity added therefor sticking with 1d20 is a better alternative then 2d10.[/color]
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