WOIN Help me update OLD to v1.2

Morrus

Well, that was fun
Staff member
I’m starting the v1.2 update of OLD. It would help immensely to have multiple pairs of eyes scoring the book for places where the updates are needed. If you help out, I’ll make sure you get a credit in the book.

Please post any needed updates here, along with the page number.

Then I’ll compile the list and send it off for layout. Hopefully we can do this super quick!

I suspect the two biggest areas will be character creation and magic.
 

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Archivist0

First Post
OLD pg 47. Warrior Monk

Defensive Stance. You gain +4 to your Melee Defense.
This does not stack with Drunken Fist.

Drunken Fist. When intoxicated through alcohol, you
gain +4 to both your Melee and Ranged Defense.
This does not stack with Defensive Stance.

+4 should be +2 in both cases
--------------------------------
Mountain Stance (requires Defensive Stance).

should read

Foot of the Mountain (requires Defensive Stance).

-------------------------

Unfortunately I am buried until this weekend, if you still need help then I will do a run through, to find more stuff.

Michael Bandoian
 

dekrass

Explorer
Here's a start on the careers. I'll look for more when time permits.

Pg. 30 change concoction to match updated conditions.

Pg. 32 change strong concoction exploit to be in line with updated conditions. Add light armor to archer and assassin skill lists.

Pg. 34 change scarred and fearless visage exploits to fit updated conditions. Add medium armor to Cleric skill list.

Pg. 35 change divine touch exploit to go updated conditions.

Pg. 36 change animal affinity to fit updated conditions.

Pg. 37 change sticky fire, gladiator's cut, and showoff exploits to fit updated conditions. Add light and medium armor to gladiator skill list.

Pg. 39 change alleviate condition exploit to fit updated conditions. The herbal ward exploit says it's effect is equal to a 0 MP spell. That seems incorrect with the current spell enhancement costs.

Pg. 40 add light, medium, and heavy armor to knight skill list.

Pg. 41 status track sidebar needs an update. Change knight's honor, might is right, and lay on hands exploits to fit updated conditions. Add light, medium, and heavy armor to knight-errant skill list.
 
Last edited:

dekrass

Explorer
Pg. 6 in the example of play Agathe has "acute hearing." I think that was from an earlier version of grand elf.

Pg. 15 remove references to Hook Attribute and substituting racial attributes from character creation walkthrough. Add Focus exploit alongside aim and feint in the checklist and character creation walkthrough.

Pg. 22-23 remove racial attribute substitution and hook attribute under Races & Attributes heading.

Pg. 28 remove leadership from list of defensive skills.

Pg. 29 remove leadership from noble skill list.

Pg. 34 remove leadership from cleric skill list.

Pg. 40 remove leadership from knight skill list.

Pg. 42 change song exploit to fit updated conditions. Add light and medium armor to the man-at-arms skill list. Remove leadership from man-at-arms skill list.

Pg. 43 add light armor to musketeer skill list.

Pg. 44 change fearsome reputation and fierce reputation exploits to fit updated conditions. Add light armor to ranger skill list. Remove leadership from pirate skill list.

Pg. 45 remove leadership from sailor skill list.

Pg. 46 Add light, medium, and heavy armor to smith and squire skill lists.

Pg. 47 change turn undead and holy symbol exploits to updated conditions.

Pg. 48 add light armor to watchman skill list. Change sap exploit to fit updated conditions.
 

dekrass

Explorer
Pg. 52 remove reference to Hook dice from Old exploit.

Pg. 53 Change Empathic trait to fit updated conditions.

Pg. 54 Change Obnoxious and Suave traits to fit updated conditions.

Pg. 56 remove leadership from list of Mental Defense skills. Halve listed shield bonuses.

Pg. 57 add "Additionally, when in cinematic mode, you ignore the skill requirement for using higher quality equipment; anybody can benefit from superior gear." to Cinematic Mode sidebar. Remove leadership from list of Mental Defense skills. Maybe add example Vital Defense skills.

Pg. 58 add slow advancement rate to XP award table.
 

dekrass

Explorer
Pg. 71 Change immobilized to restrained in trap weapon property.


Pg. 79 Change immobilized to restrained under whip.

Pg. 80 not v1.2 related, but page 80 has a broadaxe on the table and in description as a polearm. Another broadaxe is in the axe section. Judging by the description, the one on page 80 may have been intended to be named sparr axe.

Pg. 88 change +2 for small shield to +1 in first paragraph.

Pg. 98 change sharpened customization to reference updated bleeding conditions.

Pg. 100 remove reference to status track in staunching customization.

Pg. 101 change mirrored customization to use updated conditions.

Pg. 104 change abyssal bloom description to fit updated conditions.

Pg. 105 change marjoram, sticky graysap, and swamp slime descriptions to fit updated conditions.

Pg. 112 change Excalibur description to fit updated bleeding conditions.

Pg. 113 replace enchanted with charmed condition in Girdle of Aphrodite description.
 

dekrass

Explorer
Pg. 118 change status tracks to conditions under Injury & Death.

Pg. 119 not version specific, but the table lists lifting a heavy rock as a LOG check.

Pg. 122 change last sentence under Critical Success heading to "On a combat attack roll, a critical success inflicts one or more conditions on the target (depending on the damage type)."

Pg. 126 remove the removing permanent condition bullet point, or change permanent to persistent.

Pg. 128 remove "moderate" from the second to last sentence.

Pg. 137 Add focusing to section on aiming and feinting.

Pg. 140 change the status track bullet point under the Injury & Death heading and the information under the Critical Hits heading to match updated condition rules.

Pg. 145 under creeping parasites replace painful with pain and agonizing with severe pain.

Pg. 146 under flesh rot replace debilitated with the severe sick condition, or perhaps the severe dazed condition. Under white fog replace half-blind with blind. Under zombie fever replace debilitated with severely dazed.

Pg. 148-149 change environments to cause conditions instead of affecting status tracks.
 

dekrass

Explorer
Pg. 161 change Affliction (Inflict) summary to fit updated conditions.

Pg. 162 change Enchantment (Enchant) summary to fit updated conditions.

Pg. 164 not version specific. The spell in the gameplay example should be 0 MP, and to use it 10' away would make it 1 MP.

Pg. 165 first paragraph. Increase the MP cost of the move wood and abjure water example spells by 1 due to changes in duration cost.

Pg. 166 under "Duration, spread" update for new duration costs. Under Casting Time (Reduction) revise for new base casting time.

Pg. 167 change Conditions section to fit updated rules.

Pg. 171 change the Compulsion, Subtle Compulsion, and Erase enhancements to fit updated condition rules.

Pg. 174 under Life replace half-blind with blind. Under Sound replace "addled condition (severe concussion)" with dazed condition.

Pg. 180 change last two paragraphs, under the Enchant heading, to fit new condition rules.

Pg. 181 change Charm and Subtle Enchantment enhancements to fit updated condition rules.

Pg. 182 change Light and Remove Condition enhancements to fit updated conditions.

Pg. 186 change second paragraph of Inflict and the Affliction enhancement to fit updated condition rules.

Pg. 188 change the Immobilize enhancement to fit updated condition rules.

Pg. 191 change the Immobilize enhancement and the last paragraph under Affecting Creatures to fit updated condition rules.

Pg. 196 change the Effect entry for Carnivorous Plant, Cloaked Rider, and Giant Centipede to fit updated conditions.

Pg. 197 change the Effect entry for Satyr and Siren to fit updated conditions.

Pg. 199-215 adjust all casting times and durations for new costs.

Pg. 199 update section on conditions.

Pg. 200 adjust casting time and duration costs for spells.

Pg. 203 change Domineer and Draco Slavu to fit updated conditions.

Pg. 205 change Friendship to fit updated conditions.

Pg. 208 change Mind Blast to fit updated conditions.

Pg. 209 change Nightmare Incarnate to fit updated conditions.

Pg. 212 change Sic 'Em to fit updated conditions.

Pg. 214 change Turncoat, Turn Undead, and Vine Chains to fit updated conditions.

Pg. 215 Wallbuilder's Blessing should repair 12 HEALTH and its costs should be 6 MP object mending. Change Word Of Sleep to fit updated conditions.

Pg. 216 The Quickspell exploit may need a change to line up with the modified Signature Spell exploit.
 

dekrass

Explorer
Pg. 226 change the Fatigue! random travel event to fit updated condition rules.

Pg. 231 change the Quick Journey Results table to fit updated conditions.

Pg. 257 under Poison Breath change Melee Defense to Vital Defense.

Pg. 261 under Commander heading change references to leadership skill.

Pg. 262 change Fearsome to fit updated conditions.

Pg. 268 change Automatons and Crystalline to fit updated conditions.

Pg. 269 change Plants and Undead to fit updated conditions.

Pg. 272 change Pack Attack, Poison, and Roar to fit updated conditions.

Pg. 290-295 add Vital Defense to characters.

Pg. 293 remove leadership skill. change Might Is Right to fit updated conditions.
 

dekrass

Explorer
Pg. 298-309 add Vital Defense to stat blocks.

Pg. 298 change the Attercop's Poison to fit new condition rules.

Pg. 299 change giant centipede's nausea immunity and madness poison to fit updated conditions. Change Cloaked Rider's Fear aura to fit updated conditions.

Pg. 300 change Ghost's Unearthly Keen to fit updated conditions.

Pg. 303 change Knight's Honorable exploit to fit updated conditions. Change status tracks to conditions in the Living Statue's Remorseless exploit.

Pg. 304 under Mountain Troll change knockback and knockdown exploits to the updated versions. Change Night Elf's poison to fit updated conditions.

Pg. 305 under Carnivorous Plant change paralyzing poison to fit updated conditions and change grab to the new version of that exploit.

Pg. 306 under Skeleton change status immunities to condition immunities.

Pg. 308 under wolf change pounce to the updated version and change pack attack to fit updated conditions.
 

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