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<blockquote data-quote="osarusan" data-source="post: 2272457" data-attributes="member: 13950"><p>Okay, here's the conversion I've got. It's a little rough... but it more or less correllates. Thanks everyone for the help with that equation.</p><p></p><p>Spellcaster Level:</p><p>Use same rules as Buy the Numbers; directly convertable.</p><p></p><p>Lists:</p><p>List Number - Cost in XP</p><p>1 - 10</p><p>2 - 20</p><p>3 - 30</p><p>4 - 40</p><p>5 - 60</p><p>6 - 80</p><p>7 - 100</p><p>8 - 125</p><p>9 - 150</p><p>10 - 185</p><p>11 - 250</p><p>12 - 315</p><p>13 - 405</p><p>14 - 495</p><p>15 - 585</p><p>16 - 675</p><p>17 - 765</p><p>18 - 855</p><p>19 - 945</p><p>20 - 1060</p><p>21 - 1180</p><p>22 - 1310</p><p>23 - 1450</p><p>24 - 1600</p><p>25 - 1725</p><p>26 - 1875</p><p>27 - 2000</p><p>28 - 2175</p><p>29 - 2325</p><p>30 - 2550</p><p>31 - 2750</p><p>32 - 2900</p><p>33 - 3100</p><p>34 - 3300</p><p>35 - 3500</p><p>36 - 3725</p><p>37 - 3950</p><p>38 - 4150</p><p>39 - 4375</p><p>40 - 4600</p><p>41 - 4875</p><p>42 - 5125</p><p>43 - 5400</p><p>44 - 5700</p><p>45 - 6000</p><p></p><p>Mana Points:</p><p>Total # of MP - Cost of Each MP</p><p>5 - 8</p><p>10 - 16</p><p>15 - 24</p><p>25 - 32</p><p>35 - 40</p><p>45 - 48</p><p>60 - 56</p><p>75 - 64</p><p>90 - 72</p><p>110 - 80</p><p>130 - 88</p><p>150 - 96</p><p>176 - 104</p><p>200 - 112</p><p>225 - 120</p><p>255 - 128</p><p>285 - 136</p><p>310 - 144</p><p>345 - 152</p><p>380 - 160</p><p></p><p>There you go! Now you can use Buy the Numbers with Elements of Magic!</p><p></p><p>Note: after 2 nights of playtesting, I have to say it's pretty important to impose a few limits onto Buy The Numbers: Cap your characters' BABs, Caster Levels, and hit dice to match the amount of XP they've earned. This gives players all the flexibility they could want without causing encounters to get unbalanced.</p><p></p><p>So far my players are really enjoying this hybrid system. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Update:</p><p>After a few weeks of playtesting, here are some house rules I've added to keep game balance (otherwise the effective party level because very unbalanced and it gets hard to adjudicate encounter difficulties).</p><p></p><p> 1. You can't purchase more hit dice than your effective character level (XP total compared to the standard D&D levels).</p><p> 2. You can't purchase a higher base attack bonus than your effective level.</p><p> 3. You can't purchase a higher caster level than your effective level.</p><p> 4. You can't purchase more ranks in skill than your effective level +3.</p><p>--and relative to this system:--</p><p>5. You can't purchase more magic points than (number of lists known)*(spellcaster level).</p></blockquote><p></p>
[QUOTE="osarusan, post: 2272457, member: 13950"] Okay, here's the conversion I've got. It's a little rough... but it more or less correllates. Thanks everyone for the help with that equation. Spellcaster Level: Use same rules as Buy the Numbers; directly convertable. Lists: List Number - Cost in XP 1 - 10 2 - 20 3 - 30 4 - 40 5 - 60 6 - 80 7 - 100 8 - 125 9 - 150 10 - 185 11 - 250 12 - 315 13 - 405 14 - 495 15 - 585 16 - 675 17 - 765 18 - 855 19 - 945 20 - 1060 21 - 1180 22 - 1310 23 - 1450 24 - 1600 25 - 1725 26 - 1875 27 - 2000 28 - 2175 29 - 2325 30 - 2550 31 - 2750 32 - 2900 33 - 3100 34 - 3300 35 - 3500 36 - 3725 37 - 3950 38 - 4150 39 - 4375 40 - 4600 41 - 4875 42 - 5125 43 - 5400 44 - 5700 45 - 6000 Mana Points: Total # of MP - Cost of Each MP 5 - 8 10 - 16 15 - 24 25 - 32 35 - 40 45 - 48 60 - 56 75 - 64 90 - 72 110 - 80 130 - 88 150 - 96 176 - 104 200 - 112 225 - 120 255 - 128 285 - 136 310 - 144 345 - 152 380 - 160 There you go! Now you can use Buy the Numbers with Elements of Magic! Note: after 2 nights of playtesting, I have to say it's pretty important to impose a few limits onto Buy The Numbers: Cap your characters' BABs, Caster Levels, and hit dice to match the amount of XP they've earned. This gives players all the flexibility they could want without causing encounters to get unbalanced. So far my players are really enjoying this hybrid system. :) Update: After a few weeks of playtesting, here are some house rules I've added to keep game balance (otherwise the effective party level because very unbalanced and it gets hard to adjudicate encounter difficulties). 1. You can't purchase more hit dice than your effective character level (XP total compared to the standard D&D levels). 2. You can't purchase a higher base attack bonus than your effective level. 3. You can't purchase a higher caster level than your effective level. 4. You can't purchase more ranks in skill than your effective level +3. --and relative to this system:-- 5. You can't purchase more magic points than (number of lists known)*(spellcaster level). [/QUOTE]
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