Help me with my Castles & Crusades dilemma

As a player, which kind of setting you would prefer for C&C?

  • C&C setting? : typical AD&D 1e Greyhawk/Zagyg Style

    Votes: 27 56.3%
  • C&C setting? : Tolkienesque Style

    Votes: 6 12.5%
  • C&C setting? : world of Law/Chaos Moorcock Style

    Votes: 6 12.5%
  • C&C setting? : Warhammer world with C&C rules

    Votes: 9 18.8%

Turanil

First Post
Now that I have got my Castles & Crusades PHB and I am very pleased with it (nostalgic feel, simple rules that won't give you headaches and powergamers, better treatment of races IMO, and ability to houserule anyway I want), I have decided to convert some of my campaign setting to it.

At first I thought converting my defunct "Highlands" setting to it, but now I suddenly remember all the homebrew that I have begun at one time or another. So I put a poll here and ask you what you would prefer if you were to play with me:

1) Typical 1e Greyhawk/Zagyg Style: I still have a whole campaign setting with maps, all the stuff handwritten on paper, with maps and else. I remember fondly some of the adventures I ran ages ago in this setting.

2) Tolkienesque Style: This is my Highlands campaign setting which still have to be finished. Heavily based on, and reminding of, Middle Earth and the world of Stephen Donaldson (David Covenant the Unbeliever) where "Bloodguards" are of the monk class. All of this in a mountainous region vaguely inspired by Scotland.

3) World of Law/Chaos Moorcock Style: I have a world, inspired by Elric's world, plus Conan sword and sorcery. It has all new races, and many new classes. But the feel is peculiar: grim and gritty, no shiny knights and the like. Interesting world, but much rework from the C&C PHB.

4) Warhammer world with C&C rules: I originally determined to use that with Grim Tales, which is perfect IMO for that setting. However, Warhammer is a world of elves, dwarves, magic, etc., which originally was inspired by D&D, plus stuff inspired from Moorcock law & chaos. I think the world itself, vaguely altered, with NO explicit references to Warhammer could be used with C&C rules. One of the things is, that such a setting could emphasize an Euro-medieval look perfectly well.

So, what would be your choice? Any comment welcome of course.
 
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I have relatively bad experiences with online games: they end pretty quickly.

On the other hand, this setting once finished could make it onto the web as a C&C homebrew setting.
 


Akrasia said:
I always liked the feel of the Warhammer setting.
What feel exactly? The German-like world (Empire), the grim and hopeless ambiance, the Moorcock-inspired Law/Chaos stuff, the skaven and beastmen?
 


Turanil said:
What feel exactly? The German-like world (Empire), the grim and hopeless ambiance, the Moorcock-inspired Law/Chaos stuff, the skaven and beastmen?

All of it, but especially the first two parts you mention. And the Cthulhu-esque feel of certain bits.
 


I voted for Greyhawk, but my second choice would be Moorcock. I think it would work easily with C&C - there ARE shiny knights - Dorian Hawkmoon, for example. A Moorcocl world is mainly attitude - law vs chaos with virtually no value on human life in the struggle. Massive force of destiny. And descriptions are grim. The magic system works well for Moorcock - although you could get it closer by adding a failure chance on spells. You could offset this by letting wizards wear light armor (up to chain, roughly) and use melee weapons. Make failure dangerous, so that wizards can damage themselves, others, become cursed, become confused, etc.

Then I think you've got it nailed.
 

I voted for Greyhawk. I'm running C&C as an old-school Greyhawk campaign, and it's working very well. My players are enjoying the nostalgia, and the system makes conversion from 1st edition/2nd edition a snap.
 

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