fuindordm said:
For skills that are folded into class abilities (like climbing, tracking, rogue skills, etc) then the appropriate classes keep getting better because they get their level as a bonus; but you can't make your fighter get better and better at stealth, or spotting hidden rogues, or riding a horse, as you advance and that's what galls me.
I think a fighter would get better at riding a horse and spotting hidden rogues - the default in C&C is that you add your level to the roll. In terms of stealth, this is an area where C&C alters the "feel" toward the archetypes instead of just being rules-lite. It's definitely a system shock for anyone coming from 3E. It's worth thinking for a moment about the environment it creates - not in light of 3E, I mean, but in terms of the kind of fiction or your view of things. I didn't like this either when I first started Castles & Crusades, but then I realized that it seemed to make a more "heroic" feel to things when people are specialized. The only one of your three examples where I think C&C WOULDN'T have you add your level is the stealth attempt. Should your fighter really get better at stealth? If the answer is yes, then that's cool - but it's worth thinking about. If the rules-lite aspect of C&C still overrides, and you still prefer the C&C system, a good house rule is to give characters a bonus to certain types of "skill" checks as they advance. The stealthy Conan-type fighter might get a +1 to stealth rolls, while the wizard uses his for knowledge-like rolls.
And even if you have an 18 and a prime in your stat, you only succeed on a roll of 9+ and a 40% chance of failure seems pretty high. There's no way to beat that down if you're trying to develop a competence outside your core class, although one could introduce all sorts of things like skill backgrounds, feats, and non-weapon proficiencies to address the problem.
The system's definitely designed to de-emphasize non core competencies (though as I noted before, I think you've got the default set at no-level-bonus, when the default is actually to grant it. In other words, I think the appropriate issue may be puzzlement at why a wizard gets better at riding a horse, not puzzlement about why the fighter doesn't.
There are lots of nuances that C&C just doesn't try to achieve. These nuances are left for the CK to choose and house rule. Which isn't for everyone. But I *do* think you're evaluating it on one mistaken impression - that the siege engine's default is restrictive. It actually tends to make character classes more similar in the non-core competencies, not more distinct.
However, since the C&C system is less "elegant" than 3E, it tends to handle house rules better, with fewer cascading malfunctions when an element is altered. So fixing what you don't like is easier.