mattcolville
Adventurer
I need some help.
Here's the scoop: I just started a game at work. The metaplot of my setting is very heavy. I want to make the game feel as normal as possible within that framework, without compromising the heaviness of the metaplot.
The Night Elves have taken over the area. Humans are slaves. Towns are now run by their minions. The Drow have killed all the women, and any men younger than 15 or older than 50. They work the humans on projects for the ongoing war, and seem willing to spend them all unto death.
The PCs have freed the town they started in, and are wondering what to do with the civilians, who would certainly be killed by the Elves if they were found.
So, that's a problem. They'll come up with a good solution that won't be without risk, and they could certainly go on, fighting the Night Elves, acting as a resistance force.
But I'm afraid that will get...monotonous. I want to give them the same variety they'd get in a normal game, but with this metaplot layered over everything.
I guess what I'm looking for is bullet-point style adventure hooks that make sense in the context of this Company, journeying through the countryside, fighting the Night Elf rebellion. How do I present all the normal tropes of D&D adventuring, allow the PCs to experience them, but in the context of the rule of the Night Elves?
Here's the scoop: I just started a game at work. The metaplot of my setting is very heavy. I want to make the game feel as normal as possible within that framework, without compromising the heaviness of the metaplot.
The Night Elves have taken over the area. Humans are slaves. Towns are now run by their minions. The Drow have killed all the women, and any men younger than 15 or older than 50. They work the humans on projects for the ongoing war, and seem willing to spend them all unto death.
The PCs have freed the town they started in, and are wondering what to do with the civilians, who would certainly be killed by the Elves if they were found.
So, that's a problem. They'll come up with a good solution that won't be without risk, and they could certainly go on, fighting the Night Elves, acting as a resistance force.
But I'm afraid that will get...monotonous. I want to give them the same variety they'd get in a normal game, but with this metaplot layered over everything.
I guess what I'm looking for is bullet-point style adventure hooks that make sense in the context of this Company, journeying through the countryside, fighting the Night Elf rebellion. How do I present all the normal tropes of D&D adventuring, allow the PCs to experience them, but in the context of the rule of the Night Elves?