genshou
First Post
From the 3.0 System Reference Document:
Yes, in 3.0, a running long jump has a +1 per point above 10. But an ordinary person taking 10 is just going to clear the standard 5 feet.
Code:
Jump (STR; ARMOR CHECK PENALTY)
Check: The character jumps a minimum distance plus an additional
distance depending on the amount by which the character's Jump check
result exceeds 10. The maximum distance of any jump is a function of the
character's height.
Minimum Maximum
Type of Jump Distance Additional Distance Distance
------------ -------- ------------------- --------
Running jump* 5 ft. +1 ft./1 point above 10 Height X 6
Standing jump 3 ft. +1 ft./2 points above 10 Height X 2
Running 2 ft. +1 ft./4 points above 10 Height X 1 1/2
high jump* Standing 2 ft. +1 ft./8 points above 10 Height
high jump Jump back 1 ft. +1 ft./8 points above 10 Height
*The character must move 20 feet before jumping. A character can't take a
running jump in heavy armor.
The distances listed are for characters with speeds of 30 feet. If the
character has a lower speed (from armor, encumbrance, or weight carried,
for instance), reduce the distance jumped proportionally. If the character
has a higher speed (because the character is a barbarian or an experienced
monk, for instance), increase the distance jumped proportionally.
Distance moved by jumping is counted against maximum movement in a
round normally.
If the character intentionally jumps down from a height, the character
might take less damage than if the character just fell. If the character
succeeds at a Jump check (DC 15), the character takes damage as if the
character had fallen 10 feet less than the character actually did.
Special: If the character has 5 or more ranks in Tumble, the character gets
a +2 synergy bonus on Jump checks.
A character who has the Run feat and who makes a running jump
increases the distance or height he clears by one-fourth, but not past the
maximum.