Help! Most boring 3.5 campaign yet!

Yeah, I like Mytholder's suggestion.

You could possibly draw him out with a longer-term threat rather than "the forest is burned to the ground". e.g. Some humans build a dam upstream, causing the stream in the area to be reduced to a trickle. Or something is happening to the rain/weather, that seems unnatural - there'd have to be a clue about the direction in which to investigate. In other words, rather than nuking the forest, you can put it under threat.
 

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The Deep Space 9 idea sounds best to me. Have the area constantly growing and changing - human settlers, orc raiders, faeries, animals, droughts, storms, forest fires etc. This could actually be a highly 'political' campaign, with the PC forced to deal with encroaching (non evil) humans, and hostile (but non evil) forest spirits, perhaps mediating between them, or choosing to fight his own species - and be hunted by 'adventurers'...
 

2. To allow this farce of a game to go on kinda like Deep Space Nine. Also known as "When trouble looks for you" forcing him to take some active role and turning his little neck of the woods into a contant weirdness and encounter zone.

I like this option the most. However perhaps option 1 should be in effect for a little bit as well, then simply have the situation change toward option 2.


A side note, completely unrelated: I noticed your location thing says your from Sonora JLXC, I was born there and my family owns a ranch up there as well. Small world.
 



S'mon said:
This could actually be a highly 'political' campaign, with the PC forced to deal with encroaching (non evil) humans, and hostile (but non evil) forest spirits, perhaps mediating between them, or choosing to fight his own species - and be hunted by 'adventurers'...

Yeah, Princess Mononoke d20 would be fun.
 


Bodah said:
A side note, completely unrelated: I noticed your location thing says your from Sonora JLXC, I was born there and my family owns a ranch up there as well. Small world.

You were born in this minimum wage / part-time Hell hole? Sorry. I live here because I love my wife, who just wont leave. I notice you don't live here now... must be because you wanted to make a decent living and have a real life. I envy you.
 

I personally think that your friend's 'life viewpoint' will contaminate the game to the point that it will not be fun for one or the other of you. He appears to have alot of 'personal baggage' upon his shoulders.

That said, some ideas. Do the campaign as a quasi-morality play.

'If you don't manage life, life manages you' - have encounters and events occur that require his character to deal with. If he choses not to deal with the issue, have a consequence impact his life. Show him that he will have far better outcomes if he is more proactive in dealing with issues. Perhaps this will get him to come out of his shell more.

'You can't hide from your problems, they eventually catch up to you' - let's face it, your friend is trying to hide from his problems and thus, so is the character. Alias, unless one confronts and deals with one's problems, they remain - and sometimes get worse.

So, if his character doesn't want to deal with humans, have humans keep showup - and they are not going away. His character must now interact with them. If he ignores the wood cutter, the wood cutter starts cutting trees in his area. If he continues to ignore the woodcutter, then more trees are eventually cut down.

'If you are not part of the solution, then you are part of the problem' - have enounters and events that require him to be part of the solution. If he refuses to rise to the occasion, make him part of the problem. Using our old friend the woodcutter example - if he ignores the woodcutter, then the druid gives him a hard time about why he isn't doing more to protect the trees or educate the woodcutter about how to avoid clear cutting trees and planting a tree for every tree cut down.

Some ideas. Through a quasi-morality play approach, perhaps the character learns to be less an isolationist and more proactive and social. And perhaps, just perhaps, the person playing the character learns something to apply in his own life.
 

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