Help My Campaign: Sloth

Furtive Noise said:
It was tied to mental and spiritual despair, hopelessness leading to inaction. The gray waste is a great place for it. Its hard to think of ways to make sloth appear tempting to PC's as its easy enough for players to simply say 'My character does this.' And its done, or at least attempted.

Every time a character wants to do something, make them fill out a small form (name, character class, tick a box stating the reason for the action, and a short description of the action) in triplicate.

It won't be long before most of the players will be saying "bugger that, I can't be bothered to fill out that stupid form".
 

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How about turning the idea upside down a bit. Change the concept of inactivity to the same activity (e.g. caught in a rut). Every night they save the same small village from an evil being/horde (Diablo like goat-men?) as the town folk hide. The Celestial then spends all day preparing for the next night's battle. The town folk rely on the Celestial for their defense. This has been going on for years and the Celestial is tired of it, but sees no way out. They have tried sending out others to find information/items to help, but nothing ever seems to stop the evil from returning. The trick is that the Celestial would need to help train the town folk to deal with the evil, or to say it another way give them the skills to create their own courage.

If you like odd settings you could put it on a very lawful plane where things don't tend to change must. Perhaps a modron village....

Have fun.
 


Furtive Noise said:
I don't have any specific advice, but something for people to keep in mind is that sloth as a deadly sin was more than simple laziness and 'couch-potato' mentality. It was tied to mental and spiritual despair, hopelessness leading to inaction.

This works for my idea for why the celestial fell.
 

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