CCamfield
First Post
One of my (new) players included as part of his background that he had, at a young age, killed a wizard. I thought it was a bit improbable, but it seemed like too good a plot hook to pass up.
Basically, what I decided was that this wizard had a master who wants to avenge the death and has finally tracked down the player. In classic Evil Villain style, though, they don't want to just kill the player, they want to make him suffer first. Right now they are operating through a pawn, either an apprentice, dominated individual, or just someone hired who is capable of sneaking around effectively, either with magic or skills.
The players are part of a military regiment but where I would run this, they would be staying at a commandeered inn in a captured town. I was thinking that the player would wake up to find words scrawled in blood on the wall of their room (YOU WILL KNOW FEAR). Or perhaps, one of their weapons is stolen and used to kill someone on the streets at night, to get them in trouble.
It seems that if the pawn is actually sneaking into the character's room that this probably wouldn't go on for too long unless they vary their time of entry (the player, I imagine, would stay up all night waiting for someone to come in through the door or window).
I'd really welcome suggestions on this!
Basically, what I decided was that this wizard had a master who wants to avenge the death and has finally tracked down the player. In classic Evil Villain style, though, they don't want to just kill the player, they want to make him suffer first. Right now they are operating through a pawn, either an apprentice, dominated individual, or just someone hired who is capable of sneaking around effectively, either with magic or skills.
The players are part of a military regiment but where I would run this, they would be staying at a commandeered inn in a captured town. I was thinking that the player would wake up to find words scrawled in blood on the wall of their room (YOU WILL KNOW FEAR). Or perhaps, one of their weapons is stolen and used to kill someone on the streets at night, to get them in trouble.
It seems that if the pawn is actually sneaking into the character's room that this probably wouldn't go on for too long unless they vary their time of entry (the player, I imagine, would stay up all night waiting for someone to come in through the door or window).
I'd really welcome suggestions on this!