Obergnom
First Post
Hi there,
in my 4e campaign, my players are approaching the Tomb of Abysthor (3rd Ed. Dungeoncrawl Module by Necromancer Games)
At the moment, they are in a huge swamp, where the tomb is located in a forest full of dead trees.
The tomb once was a burial hall for the lawful good deities Torm(Duty), Tyr(Justice) and Ilmater(Perseverance). Today it hosts a Cult of Bane, Foulspawn, evil Artifacts, a Black Dragon...
To spice things up, I would like to make the entrance "hidden" by a riddle, skill challenge, ... something. I was thinking along the lines of a dense, misty forest, where they have to solve some riddle spread out over several locations, but I just can't think of anything cool right now.
in my 4e campaign, my players are approaching the Tomb of Abysthor (3rd Ed. Dungeoncrawl Module by Necromancer Games)
At the moment, they are in a huge swamp, where the tomb is located in a forest full of dead trees.
The tomb once was a burial hall for the lawful good deities Torm(Duty), Tyr(Justice) and Ilmater(Perseverance). Today it hosts a Cult of Bane, Foulspawn, evil Artifacts, a Black Dragon...
To spice things up, I would like to make the entrance "hidden" by a riddle, skill challenge, ... something. I was thinking along the lines of a dense, misty forest, where they have to solve some riddle spread out over several locations, but I just can't think of anything cool right now.
Last edited: