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Help needed for high level dungeon...
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<blockquote data-quote="ashockney" data-source="post: 2823423" data-attributes="member: 1363"><p>Excellent scenario!</p><p></p><p>Here are a couple of suggestions from my recent campaign:</p><p>Sudoku grid map - the entire map is uncovered through effective "search" checks, of varying degrees of difficulty. The entire grid area is surrounded by acid fog, waves of exhaustion, curses, and disease. Trap central, basically. Can't tport through or around, you must unlock the grid to gain access to the center (where the golem may be trapped). The sudoku provides a fun puzzle for your group to work together. Your versatile mage will be tested countering and avoiding the nasty effects. The rogue, his speed, and his skills will be critical in quickly uncovering the best information in order to unlock the grid. In my campaign, the map was covered in "magical fogs" that could be destroyed with AoE elemental damage spells and/or Gusts of Wind. The rogues would then rush in to find the hidden compartments that held "holy water", some were filled some were not. Many of the compartments were trapped. Those that were not needed to be filled by new vials of the appropriate amount of "holy water". Once all had the appropriate numbers input, the board was unlocked. In the center, I had a really nasty advanced elder black pudding that used the fog (which was an acid fog around it), and long reach, to address the players.</p><p></p><p>Air Gauntlet - the party must traverse "up". They faced aerial experts with freedom of movement. Check out the different conditions of "heavy wind". The best tactic was to group and move together in order to defeat each aerial guardian (and retrieve it's ring). If you port straight to the top: a) they will gang up on you, b) you will most likely be blown down from your perch, causing you untold damage. Someone who could "move fast" particularly if this includes climbing, jumping could really be tested in this kind of environment. </p><p></p><p>Well, I hope that inspires you to come up with some fun challenges for your non-standard dungeon. Good gaming!</p></blockquote><p></p>
[QUOTE="ashockney, post: 2823423, member: 1363"] Excellent scenario! Here are a couple of suggestions from my recent campaign: Sudoku grid map - the entire map is uncovered through effective "search" checks, of varying degrees of difficulty. The entire grid area is surrounded by acid fog, waves of exhaustion, curses, and disease. Trap central, basically. Can't tport through or around, you must unlock the grid to gain access to the center (where the golem may be trapped). The sudoku provides a fun puzzle for your group to work together. Your versatile mage will be tested countering and avoiding the nasty effects. The rogue, his speed, and his skills will be critical in quickly uncovering the best information in order to unlock the grid. In my campaign, the map was covered in "magical fogs" that could be destroyed with AoE elemental damage spells and/or Gusts of Wind. The rogues would then rush in to find the hidden compartments that held "holy water", some were filled some were not. Many of the compartments were trapped. Those that were not needed to be filled by new vials of the appropriate amount of "holy water". Once all had the appropriate numbers input, the board was unlocked. In the center, I had a really nasty advanced elder black pudding that used the fog (which was an acid fog around it), and long reach, to address the players. Air Gauntlet - the party must traverse "up". They faced aerial experts with freedom of movement. Check out the different conditions of "heavy wind". The best tactic was to group and move together in order to defeat each aerial guardian (and retrieve it's ring). If you port straight to the top: a) they will gang up on you, b) you will most likely be blown down from your perch, causing you untold damage. Someone who could "move fast" particularly if this includes climbing, jumping could really be tested in this kind of environment. Well, I hope that inspires you to come up with some fun challenges for your non-standard dungeon. Good gaming! [/QUOTE]
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