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Help needed for high level dungeon...
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<blockquote data-quote="Heathen72" data-source="post: 2823985" data-attributes="member: 7029"><p>Thanks for that, guys.</p><p></p><p>I do have pretty good idea of the background of the dungeon <strong><em>Stone Angel</em></strong>, but I didn't want to put too many details about it in the initial post for fear of scaring people away. (Short and sweet usually get's more responses, I find.) </p><p></p><p>This all get's complicated, but not, I hope, overcomplicated - the players have a good understanding of most of the background, and this shouldn't confuse them.</p><p></p><p>The demon in question was Sezemu, the last and vilest of the of the Shadow Lords. He was ensnared after the Thousand Years of Pain' (in which the Shadow Lords ruled the world) by the first Priests of the new Gods - who rose to free mankind from the Dark Lords' dominion. </p><p></p><p>The construct in question was one of 5 very powerful guardian statues the Shadow Demons created to surround the the old 'Necropolis'. The Shadow Demons despised the undead and kept them all trapped within a mile radius in the south of the city. When the God's came they killed almost all the demons, as well as the undead, before finally trapping Sezemu to live forever in agony, held by own creation. (It sounds harsh, but he was really rather vile)</p><p></p><p>In the here and now of the campaign, the city is under attack from a demonic army. All have been forced to retreat into the slums (above where the Necropolis used to be). While escaping an enemy through the sewers the party came across one of the original (now inactive) statues, and knowing of it's origins, decided to 'reprogram' the sattues to defend the area. The idea was a bit 'out there', but it could turn the tide of the war, and I thought 'why not'. </p><p></p><p>As the next session begins, they have found four of the statues, and know there should be a fifth one somewhere. They even know where it 'should' be...</p></blockquote><p></p>
[QUOTE="Heathen72, post: 2823985, member: 7029"] Thanks for that, guys. I do have pretty good idea of the background of the dungeon [B][I]Stone Angel[/I][/B], but I didn't want to put too many details about it in the initial post for fear of scaring people away. (Short and sweet usually get's more responses, I find.) This all get's complicated, but not, I hope, overcomplicated - the players have a good understanding of most of the background, and this shouldn't confuse them. The demon in question was Sezemu, the last and vilest of the of the Shadow Lords. He was ensnared after the Thousand Years of Pain' (in which the Shadow Lords ruled the world) by the first Priests of the new Gods - who rose to free mankind from the Dark Lords' dominion. The construct in question was one of 5 very powerful guardian statues the Shadow Demons created to surround the the old 'Necropolis'. The Shadow Demons despised the undead and kept them all trapped within a mile radius in the south of the city. When the God's came they killed almost all the demons, as well as the undead, before finally trapping Sezemu to live forever in agony, held by own creation. (It sounds harsh, but he was really rather vile) In the here and now of the campaign, the city is under attack from a demonic army. All have been forced to retreat into the slums (above where the Necropolis used to be). While escaping an enemy through the sewers the party came across one of the original (now inactive) statues, and knowing of it's origins, decided to 'reprogram' the sattues to defend the area. The idea was a bit 'out there', but it could turn the tide of the war, and I thought 'why not'. As the next session begins, they have found four of the statues, and know there should be a fifth one somewhere. They even know where it 'should' be... [/QUOTE]
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