Help needed : how to play this ?

Additionally, if I may also suggest, if you haven't already taken Improved Initiative...don't. It never helps to surprise people because they will never truly be aware of how great you are before they die. You might even think about using your first round in any combat situation to taunt your opponent and let them know just how sorry they are going to be for having crossed you... ;)
 

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Mark said:
Additionally, if I may also suggest, if you haven't already taken Improved Initiative...don't. It never helps to surprise people because they will never truly be aware of how great you are before they die. You might even think about using your first round in any combat situation to taunt your opponent and let them know just how sorry they are going to be for having crossed you... ;)

That's good, that's really good. That is a character concept all wrapped up in a nice blue bow. Wow, I wish I was playin an egotistic youth wizard summoner who wants to talk to gods. If I was I'd so use this for his personality. :D
 

Mark said:
Additionally, if I may also suggest, if you haven't already taken Improved Initiative...don't. It never helps to surprise people because they will never truly be aware of how great you are before they die. You might even think about using your first round in any combat situation to taunt your opponent and let them know just how sorry they are going to be for having crossed you... ;)
:D Yeah ! "You don't know it, but you are already dead, littlle man" Just imagine a 5 feet tall flying, blue skinned ephebe saying such a thing to a giant barbarian :D
 

It's also kinda like that big guy-type in the movies that stands there and takes the first punch so he can shrug (or chuckle) while the hero is massaging his stinging hand. :D
 

Well, EQ RPG gives Int bonuses for Trade Skills, and Wis bonuses for Professions. So someone with high Int **knows** how to do something well, but with low Wis can't make a career at it.


Cedric.
aka. Washu! ^O^
 

:D However, with only 25 hp, I think I should not waste to many time taunting anybody if I want to survive:( There will be 5 characters in the party, so the DM made us create EL 9 PC, rather than EL 10, while CotSQ is for level 10 character. Being a genasi doesn't help, because they are +1 EL and I'm only a 8th level spellcaster, so no empowered lightning bolt for now...
I think, if I want to enjoy this character more than a few hours, that I must use his WIS score to determine his drives and goals, and play (or try to play, I'm not that smart...) his INT when it comes to planing and execution. May be I should imagine a great machiavellian plan to turn all the drow (I think they will be the enemy...) blue with white stripes ?
Anyway, I wonder if his typical sentence will be "I did not understand what went wrong, it should have worked !". Or may be just "Ouch !"
 

The socially inept thing doesn't quite work... That seems more Charisma-based (at least in terms of social interactions... he'd probably struggle at really having a meaningful relationship with anyone, though.)

How I'm picturing it though, is obsessive, somewhat impulsive, with a very poor intuition. Also somewhat out-of-touch with the situation (gets easily distracted, et cetera).

Probably somewhat sociopathic, in the sense that he'd have to analytically determine the emotional response to certain situations. He could look at a painting and probably figure out what emotions it's trying to convey, but he wouldn't actually get that feeling from looking at it.

Before a battle, he might come up with some really sound and clever tactics, but in the heat of battle he won't be able to improvise much, might even make a few mistakes. He can probably find a sound solution to most problems, but may sometimes miss the obvious, and also isn't apt to be truly clever. In practice, he'd probably miss the occasional flanking opportunity, make the most logical choices for spells to cast (and to memorize -- he wouldn't be apt to prepare something on a hunch) at the expense of the less obvious, more effective ones (for instance, he'd throw around lightning bolts at invading assassins before he'd ever yell "guards!" and ghost sound some running footsteps in the hallway.)

Which isn't necessarily a limit to the clever solutions you can come to as a player -- you just need to employ them in low-stress circumstances, where he has time to analyze everything in enough depth to come up with this idea that just seems like a sudden spark of inspiration (it may actually be that to you -- that doesn't mean you can't say, "oh, it just followed logically, after a whole lot of logic")

Just my thoughts on how I'd play the character. Others all look pretty valid as well.
 

Guilt Puppy said:

Probably somewhat sociopathic, in the sense that he'd have to analytically determine the emotional response to certain situations. He could look at a painting and probably figure out what emotions it's trying to convey, but he wouldn't actually get that feeling from looking at it.

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Or in the contrary be overridden by the emotion conveyed (I'm thinking to a flaw similar to the Toreador one in Vampire the Mascarade) ? Low wis = low willpower. May be he overreact, without controling his emotions ?
 

Aloïsius said:
...he is good, something that does not look easily compatible with an impulsive, non-empathic megalomaniac ?
Let me clarify what I meant by non-empathic. It's not that he doesn't feel bad once he figures out that someone is hurting. It's that he has to figure out that someone is hurting. He's oblivious out of the fact that he fails to make those connections, not out of not caring. He'd be equally bad at figuring out that someone was happy if he himself was not. This sounds a little weird, because most people pick up on the emotions of others automatically. We've been training since birth to pick up subtle cues to the emotional state of others, and most of us run what we say through a filter before we say it that tells of it it would be hurtful or inappropriate. But doesn't anyone else know someone who seems to be missing that filter? Someone who says things that are needlessly hurtful or wildly inappropriate, and doesn't seem to realize that it was problematic until after the fact (usually when the rest of the room is busy picking up their jaws). They also tend to project their own emotional state on others, but when presented with overwhelming evidence of emotion in someone else, they tend to internalize that emotion. Doesn't make them a bad person, a bad person would know how hurtful the comments were going to be and make them anyway.

It's a combination of lacking observational skills (wisdom based- Spot, Listen, etc) and lacking real-world associative connections (wisdom based- Sense Motive, Innuendo, etc.)

At any rate, this would present as impulsiveness and lack of emotional control in many cases. If someone else got really angry, he would also get really angry, even if he didn't have a reason to get that way.

Guilt Puppy said:
The socially inept thing doesn't quite work... That seems more Charisma-based (at least in terms of social interactions...
This is where the description of the terms falls apart, actually. All of the skills that make you capable of determining the right response in a social situation are lumped in with Wisdom. All the skills that determine your ability to deliver the response well are under Charisma.
 

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