Hi.
So, my Eberron campaign began yesterday. Essentially it is about the characters becoming entwined with the fate of a riddle-locked box and its carrier, a House Kundarak dwarf. The box contains an egg-shaped, eye-covered crystal that stands on tentacle-like appendices which sprout from its underside. I call it a "quori behelit" and one of the characters, a changeling rogue working for the Cabinet of Faces, had already stolen a binder containing the research notes regarding its nature before the game began as a part of his mission required for becoming a cabinet trickster. Another character is a telepath researcher from Morgrave university and probably somehow connected to the research (he did not provide background or an answer to my suggestion in due time, sadly). The last one is a paladin of the Order of Illumination (CoAd) which works under the Church of the Silver Flame. Essentially it was made into a Her Holiness pontiff Jaela Daran, Keeper of the Flame's secret service. He is a hunter of shapechangers and currently tracking down a pack of suspected werebeasts.
That is enough context. The villain in question is a fallen paladin (and Shadowbane Inquisitor) affiliated with the Order of Illumination. He is no blackguard or anything - just a man whose convictions lead him to accept morally questionable courses of action. At the moment he acts as an enforcer for the Aurum who indirectly caused his fall.
His backstory is that he began accepting funding from murky sources but had to accept the money since it was necessary for his personal crusade against evil. In time, however, he learned that the best way to fight evil using his excessive resources was to fund a rivaling evil which would cause them to clash and injure both sides considerably, furthering the cause of good. After his fall he began working under the direct supervision of his long-time benefactors. Since he knows that the organization is evil, he acts cruel and indifferent towards his underlings. They are just evil pawns, after all, and their demise furthers the cause of good. For example, during a raid on the lightning rail (the first session) he left his minions behind with the characters to die from cold and starvation with the rest of the passengers. One of them actually committed suicide rather than faced that fate.
The characters used a Ring of Communication his direct subordinate had and the paladin had a conversation with the villain. Since they are both from Thrane, he recognized the accent. Also, the subordinate did not provide them with a name but commented how the man has white hair, cold blue eyes, a mad determination and gilded armor - oh, and he also wears the same "symbol of a flame" as the paladin. So, at the moment the villain is known as the "man in golden armor". I had actually provided the paladin with a background document for the Order of Illumination and in it there is a mention of an inquisitor called Ryle Galt having defected and joined forces with the Aurum but that rumor is "confirmed" as false and brother Galt is proclaimed having died under the service of the Order. Just below that piece of information there is this picture as a "generic" inquisitor:

Of course, the villain in question is Ryle Galt. He really seems like a promising and interesting villain and so I would like to make him the best I can. And for that purpose, I thought I would ask for your opinions. Anything to add to his background and motives? Any ideas of how he would ambush the characters next? He also has an aberrant dragonmark that allows for him to charm people and he has even boosted the power somewhat, implicating that he relies on it a little.
My current plans involve him making a hobo drink an elixir of reckoning (DMG II; makes your body explode if brought to negative hp), telling the poor soul that it makes him invincible and arming him with a dagger coated in sassone leaf residue. The hobo is then told to kill the characters with his new powers and promised a new life if he succeeds. Essentially: if the characters kill him, he explodes. If he manages to stab them, they are poisoned and might die. If they pick up his weapon carelessly after the encounter, they risk poisoning and might die. This also underlines the cruelty of brother Galt towards his underlings.
Thanks for the long read. While answering might be a bit redundant without having read what lies above, here's the short version:
tl;dr? Fallen paladin with rich backers wants the characters dead. In need of further depth for the villain and possible future plans for his attacks.
So, my Eberron campaign began yesterday. Essentially it is about the characters becoming entwined with the fate of a riddle-locked box and its carrier, a House Kundarak dwarf. The box contains an egg-shaped, eye-covered crystal that stands on tentacle-like appendices which sprout from its underside. I call it a "quori behelit" and one of the characters, a changeling rogue working for the Cabinet of Faces, had already stolen a binder containing the research notes regarding its nature before the game began as a part of his mission required for becoming a cabinet trickster. Another character is a telepath researcher from Morgrave university and probably somehow connected to the research (he did not provide background or an answer to my suggestion in due time, sadly). The last one is a paladin of the Order of Illumination (CoAd) which works under the Church of the Silver Flame. Essentially it was made into a Her Holiness pontiff Jaela Daran, Keeper of the Flame's secret service. He is a hunter of shapechangers and currently tracking down a pack of suspected werebeasts.
That is enough context. The villain in question is a fallen paladin (and Shadowbane Inquisitor) affiliated with the Order of Illumination. He is no blackguard or anything - just a man whose convictions lead him to accept morally questionable courses of action. At the moment he acts as an enforcer for the Aurum who indirectly caused his fall.
His backstory is that he began accepting funding from murky sources but had to accept the money since it was necessary for his personal crusade against evil. In time, however, he learned that the best way to fight evil using his excessive resources was to fund a rivaling evil which would cause them to clash and injure both sides considerably, furthering the cause of good. After his fall he began working under the direct supervision of his long-time benefactors. Since he knows that the organization is evil, he acts cruel and indifferent towards his underlings. They are just evil pawns, after all, and their demise furthers the cause of good. For example, during a raid on the lightning rail (the first session) he left his minions behind with the characters to die from cold and starvation with the rest of the passengers. One of them actually committed suicide rather than faced that fate.
The characters used a Ring of Communication his direct subordinate had and the paladin had a conversation with the villain. Since they are both from Thrane, he recognized the accent. Also, the subordinate did not provide them with a name but commented how the man has white hair, cold blue eyes, a mad determination and gilded armor - oh, and he also wears the same "symbol of a flame" as the paladin. So, at the moment the villain is known as the "man in golden armor". I had actually provided the paladin with a background document for the Order of Illumination and in it there is a mention of an inquisitor called Ryle Galt having defected and joined forces with the Aurum but that rumor is "confirmed" as false and brother Galt is proclaimed having died under the service of the Order. Just below that piece of information there is this picture as a "generic" inquisitor:

Of course, the villain in question is Ryle Galt. He really seems like a promising and interesting villain and so I would like to make him the best I can. And for that purpose, I thought I would ask for your opinions. Anything to add to his background and motives? Any ideas of how he would ambush the characters next? He also has an aberrant dragonmark that allows for him to charm people and he has even boosted the power somewhat, implicating that he relies on it a little.
My current plans involve him making a hobo drink an elixir of reckoning (DMG II; makes your body explode if brought to negative hp), telling the poor soul that it makes him invincible and arming him with a dagger coated in sassone leaf residue. The hobo is then told to kill the characters with his new powers and promised a new life if he succeeds. Essentially: if the characters kill him, he explodes. If he manages to stab them, they are poisoned and might die. If they pick up his weapon carelessly after the encounter, they risk poisoning and might die. This also underlines the cruelty of brother Galt towards his underlings.
Thanks for the long read. While answering might be a bit redundant without having read what lies above, here's the short version:
tl;dr? Fallen paladin with rich backers wants the characters dead. In need of further depth for the villain and possible future plans for his attacks.