Help needed: Plot-testing the ZEITGEIST campaign saga

I'm right now drafting the overall plot of the next E.N. Publishing campaign saga. Prepping a series of adventures that run from 1st to 30th level is a pretty massive task, and while Russ and I think we've got some exciting things planned, I want to test-run them past a few players before we set anything in stone.

This won't be a full playtest. Rather, it would be more like a series of brainstorming sessions. I'll pick 5 people, give you access to a private forum, and send you each the rough draft of the campaign's player's guide.

You'll make up character concepts -- no stats, just a basic gist of who you are, what motivates you, how you got into the current situation, and where you'd like to take your character in the long term -- to help ground you in the plot.

Then, day by day, I'd post the general details of each scene of the campaign, and ask how you respond. You'd all be part of the same party, so we'd get a (sped-up) run through the whole campaign. I would tell you what all of the combats and skill challenges are, but rather than roll dice and play through them, we'd assume you win them all in appropriately cool and heroic ways.

The focus here is on the narrative, so that hopefully with a few weeks of casual collaboration, you'd get to experience a cool story (in synopsis form), and I'd be able to find out where we have plot holes, or what needs more fleshing out, so that the people who end up devoting months or years of game time to the campaign have the best experience possible.

I know the holidays are coming up, and while I'm not too too picky and needy (after all, you'll be doing me a big favor), I would prefer people who'd be able to post fairly regularly. If there's a huge interest, I might do one group now, then run a second through in January as the beta testers. And if you've done game writing and might be interested in scribing one of these adventures, that would be an even greater plus, since it would make it that much easier to explain the project to the adventure authors.

(We won't have any sort of official NDA, but I do hope that anyone who gets involved in this has the decency not to share secret information publicly.)

If you're interested, or if you have any questions, let me know.
 
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I'd be happy to be a member of the play group...and/or maybe take a stab at some adventure writing (never had an adventure published before, though I have been published and have editing, publishing and layout experience if any of that might be of use for you).

I have a decent amount of free time and even with the upcoming holidays, getting online to keep up on the posts should be no problem at all...though I am living in Europe, so, I'm 6 hours ahead of EST.

Give me a shout and good luck with the project.

--Steel Dragons.
 

This sounds quite interesting. I would love to help you guys out. I have no problem getting online. I live and work on the internet.
 

I would enjoy helping out. I'm almost finished playing through the 3.5 version of WotBS. I'm online pretty much every day, and should have plenty of free time.
 

I would love to participate. I'm running my online campaign through War of the Burning Sky right now (just finished the Fire Forest on Friday) and I would enjoy being able to offer input on the new campaign. I'm on EN World multiple times per day already and would love to devote some time to this play test. I'd also be interested in contributing on the adventure writing side of things when the time comes if you decide you would like that.
 

I'd love to participate and input on the testing - and should have plenty of time. I'd also enjoy helping to write and tweak it. I also should (other than the immediate days either side of Christmas) be able to post regularly. One thing that particularly interests me - if you're running 3.X/Pathfinder and 4e side by side I'd almost certainly pick a class that functioned very differently in terms of strategic resources in the two editions (wizard*, monk**, and bard*** all spring to mind) just to see what happens.

I'm also running WoBS and part way through Shelter from the Storm :)

* The 3.x wizard even with just PHB spells is flexible enough that plots need safeguarding. (So is the 4e one in his way)
** 4e Wire-fu can really disrupt some challenges like climbing up waterfalls. Take the knotted rope, leap 40' up the cliff, and tie it off at the top. One person up and everyone else has an easier time.
*** In both editions you have a flexible character capable of charming most people. It's just how the flexibility manifests.
 

Sent you a message via email, RangerWickett.

This sounds like an intriguing and fun way to test this kind of thing out, and I'm excited that you're offering the chance!
 

Steeldragons, FreeXenon, MatthewJHanson, OnlineDM, Neonchameleon, FunkBGR, thanks for volunteering. The campaign will be solely for 4th edition; we don't have the manpower to dual-stat it, especially since the two rulesets diverge greatly at higher levels. If that discourages anyone, no worries. If you're all still in, I suppose 6 people isn't unfeasible in an online setting.

Since I can't send Private Messages to folks who are community supporters (I think), could you all email me at ryanznock@gmail.com? I'll respond with the player's guide (can you all read .docx files, or at least .doc?), and the password to the private forum.

If you have any questions, feel free to ask in the email. Thanks again.
 



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