These are the rules I have to go by, including allowed books and such:
Character Submission Guidelines:
* Setting: Published adventure.
* Books Allowed: Player's Handbook, Dungeon Master's Guide, Monster Manual; the Complete series, Draconomicon, Dungeon Master's Guide II, the Environmental series, Expanded Psionics Handbook, Heroes of Battle, Magic of Incarnum, Monster Manual III, Planar Handbook, Player's Handbook II, the Races series (excluding Races of Eberron), Spell Compendium, and Tome of Magic.
* Level: 12. You have 66,500 XP (500 more points than standard).
* Abilities: Use a point-buy of 32.
* Races: Any from Player's Handbook plus
o Environmental: Crucian, hadozee, neanderthal, uldra;
o Magic of Incarnum: Azurin, duskling, rilkan, skarn;
o Monster Manuals: Goblin, hobgoblin, kenku, orc, poison dusk lizardfolk;
o Planar Handbook: Bariaur, mephling, neraph, shadowswyft, spiker, wildren;
o Psionics: Blue, dromite, duergar, elan, githyanki, githzerai, maenad, synad, xeph;
o Races: Aasimar, chaos gnome, dream dwarf, goliath, half-ogre, illumian, kobold, mongrelfolk, raptoran, sharakim, spellscale, tiefling, underfolk, whisper gnome.
o Templates are not allowed.
* Classes: Any from Player's Handbook plus
o Complete: Favored soul, hexblade, scout, shugenja, warmage;
o Magic of Incarnum: Incarnate, soulborn, totemist;
o Player's Handbook II: Beguiler, duskblade, dragon shaman, knight;
o Psionics: Ardent, divine mind, lurk, psion, psychic warrior, soulknife, wilder;
o Tome of Magic: Binder, shadowcaster, truenamer.
o Racial substitution levels (Races series) and alternative class features (Player's Handbook II) are allowed.
* Prestige Classes: Any from the allowed books (within reason; some will not be appropriate).
* Hit Points: Full points at 1st level; for subsequent levels, use these fixed values for the hit die: d4 = 3, d6 = 4, d8 = 5, d10 = 6, d12 = 7.
* Starting Wealth: 88,000 gp.
* Alignment: Any non-evil, and any neutral characters must make it clear that they will be cooperative and trustworthy towards the other members of the party, though not necessarily towards NPCs, as per forum rules.
This is what I have so far:
Kal Nikit
Hafling Male Rogue 4/Wizard 5/Arcane Trickster 3
Neutral Good
XP: 65,500
Str -- 10 ( 4 pts -2 Racial)
Dex -- 16 ( 6 pts +2 Racial)
Con -- 14 ( 4 pts)
Int -- 19 ( 10 pts +1 4th lvl +1 8th lvl +1 12 lvl)
Wis -- 14 ( 6 pts)
Cha -- 8 ( 0 pts)
Hit Points 66/66, 8+6+6+6+5+5+5+5+5+5+5+
AC ?, Touch ?, Flat ?
Init +3
BAB +6, Grap +7
Speed 20ft
Fort +7, Ref +12, Will +11
Weapons ?
Small, tall ?, wt ?, ? yrs old
Hair ?, eyes ?, skin ?
Speaks Common, Halfling, Dwarven, Elven, Goblin, Draconic
Skills, 77+15+12+24 = 128
Concentration (con) 15= 2 + 0 + 12 + 1
Decipher Script (int) 11= 4 + 7 + 0 + 0
Disable Device (int) 15= 4 + 7 + 0 + 4
Escape Artist (dex) 10= 3 + 7 + 0 + 0
Hide (dex) 15= 3 + 7 + 0 + 1 +4
Knowledge (Arcana) (int) 8= 4 + 0 + 4 + 0
Listen (wis) 12= 2 + 7 + 0 + 1 +2
Move Silelntly (dex) 15= 3 + 7 + 0 + 3 +2
Open Locks (dex) 15= 3 + 7 + 0 + 5
Search (int) 12= 4 + 7 + 0 + 1
Sleight of Hand (dex) 15= 3 + 7 + 0 + 5
Spellcraft (int) 15= 4 + 0 + 11 + 0
Spot (wis) 12= 2 + 7 + 0 + 3
Tumble (dex) 10= 3 + 7 + 0 + 0
Feats
WP (simple)
WP (hand crossbow, rapier, shortbow, short sword)
AP (light)
WP (club, dagger, heavy crossbow, light crossbow, quartstaff)
Point Blank Shot, 1st
Precise Shot, 3rd
Scribe Scroll
combat Casting, 6th
Empower Spells, Wizard Bonus Feat
spell Focus (evocation), 9th
Spell Penetration, 12th
Halfling Traits
+2 Dex, -2 Str
Small, +1 AC +1 Attack, +4 Hide, Small Weapons, 3/4 carrying
Speed: 20 ft
+2 on Climb, Jump, Move Silently
+1 Saving Throw
+2 saving Throws against Fear.
+1 Attack bonus with thrown weapons and slings
+2 Listen
Rogue Abilities:
Sneak Attack +2d6
Trapfinding
Evasion
Trap Sense +1
Wizard Abilities:
Summon Familiar
Scribe Scroll
Bonus Feat:
Arcane Trickster Abilities:
Ranged Legerdemain 1/day
Sneak Attack +1d6
Impromptu sneak attack 1/day
+3 effective Wizard levels for spells
Spells Prepared [4/5/4/4/3; DC 14 + spell level;] Specialized Evocation Domain,
0th-
1st-
2nd-
3rd-
4th-
Special
Equipment
I'm looking for advice on a better build, (if people see any glaring problem with this build) spells, equipment, feats, and skills.
I'm new to making a Spellcaster so any help is appreciated.
Character Submission Guidelines:
* Setting: Published adventure.
* Books Allowed: Player's Handbook, Dungeon Master's Guide, Monster Manual; the Complete series, Draconomicon, Dungeon Master's Guide II, the Environmental series, Expanded Psionics Handbook, Heroes of Battle, Magic of Incarnum, Monster Manual III, Planar Handbook, Player's Handbook II, the Races series (excluding Races of Eberron), Spell Compendium, and Tome of Magic.
* Level: 12. You have 66,500 XP (500 more points than standard).
* Abilities: Use a point-buy of 32.
* Races: Any from Player's Handbook plus
o Environmental: Crucian, hadozee, neanderthal, uldra;
o Magic of Incarnum: Azurin, duskling, rilkan, skarn;
o Monster Manuals: Goblin, hobgoblin, kenku, orc, poison dusk lizardfolk;
o Planar Handbook: Bariaur, mephling, neraph, shadowswyft, spiker, wildren;
o Psionics: Blue, dromite, duergar, elan, githyanki, githzerai, maenad, synad, xeph;
o Races: Aasimar, chaos gnome, dream dwarf, goliath, half-ogre, illumian, kobold, mongrelfolk, raptoran, sharakim, spellscale, tiefling, underfolk, whisper gnome.
o Templates are not allowed.
* Classes: Any from Player's Handbook plus
o Complete: Favored soul, hexblade, scout, shugenja, warmage;
o Magic of Incarnum: Incarnate, soulborn, totemist;
o Player's Handbook II: Beguiler, duskblade, dragon shaman, knight;
o Psionics: Ardent, divine mind, lurk, psion, psychic warrior, soulknife, wilder;
o Tome of Magic: Binder, shadowcaster, truenamer.
o Racial substitution levels (Races series) and alternative class features (Player's Handbook II) are allowed.
* Prestige Classes: Any from the allowed books (within reason; some will not be appropriate).
* Hit Points: Full points at 1st level; for subsequent levels, use these fixed values for the hit die: d4 = 3, d6 = 4, d8 = 5, d10 = 6, d12 = 7.
* Starting Wealth: 88,000 gp.
* Alignment: Any non-evil, and any neutral characters must make it clear that they will be cooperative and trustworthy towards the other members of the party, though not necessarily towards NPCs, as per forum rules.
This is what I have so far:
Kal Nikit
Hafling Male Rogue 4/Wizard 5/Arcane Trickster 3
Neutral Good
XP: 65,500
Str -- 10 ( 4 pts -2 Racial)
Dex -- 16 ( 6 pts +2 Racial)
Con -- 14 ( 4 pts)
Int -- 19 ( 10 pts +1 4th lvl +1 8th lvl +1 12 lvl)
Wis -- 14 ( 6 pts)
Cha -- 8 ( 0 pts)
Hit Points 66/66, 8+6+6+6+5+5+5+5+5+5+5+
AC ?, Touch ?, Flat ?
Init +3
BAB +6, Grap +7
Speed 20ft
Fort +7, Ref +12, Will +11
Weapons ?
Small, tall ?, wt ?, ? yrs old
Hair ?, eyes ?, skin ?
Speaks Common, Halfling, Dwarven, Elven, Goblin, Draconic
Skills, 77+15+12+24 = 128
Concentration (con) 15= 2 + 0 + 12 + 1
Decipher Script (int) 11= 4 + 7 + 0 + 0
Disable Device (int) 15= 4 + 7 + 0 + 4
Escape Artist (dex) 10= 3 + 7 + 0 + 0
Hide (dex) 15= 3 + 7 + 0 + 1 +4
Knowledge (Arcana) (int) 8= 4 + 0 + 4 + 0
Listen (wis) 12= 2 + 7 + 0 + 1 +2
Move Silelntly (dex) 15= 3 + 7 + 0 + 3 +2
Open Locks (dex) 15= 3 + 7 + 0 + 5
Search (int) 12= 4 + 7 + 0 + 1
Sleight of Hand (dex) 15= 3 + 7 + 0 + 5
Spellcraft (int) 15= 4 + 0 + 11 + 0
Spot (wis) 12= 2 + 7 + 0 + 3
Tumble (dex) 10= 3 + 7 + 0 + 0
Feats
WP (simple)
WP (hand crossbow, rapier, shortbow, short sword)
AP (light)
WP (club, dagger, heavy crossbow, light crossbow, quartstaff)
Point Blank Shot, 1st
Precise Shot, 3rd
Scribe Scroll
combat Casting, 6th
Empower Spells, Wizard Bonus Feat
spell Focus (evocation), 9th
Spell Penetration, 12th
Halfling Traits
+2 Dex, -2 Str
Small, +1 AC +1 Attack, +4 Hide, Small Weapons, 3/4 carrying
Speed: 20 ft
+2 on Climb, Jump, Move Silently
+1 Saving Throw
+2 saving Throws against Fear.
+1 Attack bonus with thrown weapons and slings
+2 Listen
Rogue Abilities:
Sneak Attack +2d6
Trapfinding
Evasion
Trap Sense +1
Wizard Abilities:
Summon Familiar
Scribe Scroll
Bonus Feat:
Arcane Trickster Abilities:
Ranged Legerdemain 1/day
Sneak Attack +1d6
Impromptu sneak attack 1/day
+3 effective Wizard levels for spells
Spells Prepared [4/5/4/4/3; DC 14 + spell level;] Specialized Evocation Domain,
0th-
1st-
2nd-
3rd-
4th-
Special
Equipment
I'm looking for advice on a better build, (if people see any glaring problem with this build) spells, equipment, feats, and skills.
I'm new to making a Spellcaster so any help is appreciated.
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