Help on my campaign world

I am working on my newest game world and I currently have the following:


The First Continent - As yet unnamed

One of the continents (most likely the one the PC's start in) is very low magic. On this continent, there is going to be a lot of cultures (I am thinking, Egyptian, Aztec, Viking, and European), the cultures war often. There will be no magical races on the continent, only humans. Magic is much less common and is feared, spells are inconspicous (like mind control) with noticeable spells (like fireball) being much higher level than normal.

I was planning for the Egyptian culture to be at the southern point of the continent (its at the equator of the world) in a desert. I was planning on Aztec being in the middle of the continent in a large forest. Viking was going to be at the nothernmost of the continent. European is some where between the Aztecs and the Vikings. I also want a Greek culture near the Aztecs and a Scandinavian near the European. It is somewhere around the technology level of dark ages.

I have no ideas on religion, but I will probably base the religion of the culture based on what the culture's religious beliefs are in the real world.

The Second Continent - As yet, also unnamed

Another continent is higher magic (maybe about Forgotten Realms level), and on this continent, there is two main cultures, one based on an oriental culture and one based on an arabian culture (different kingdoms on either side, so many backgrounds would be possible). The two cultures are constantly at war (probably land despute or something, but something big) and the war is much less political than the wars of the above continent because they kill each other onsite.

Backgrounds could be different samurai and ninja clans or arabian (tribes?). Differences could be the honor and laws for the clans and magical differences between the arabian tribes.

Religion will probably be based on actual Oriental and Arabian religions. Source of conflict? Maybe.

The Third Continent - Guess what, its unnamed

This continent is a continent of high magic, but it is less visible; much like the ravenloft campaign (not flashy, but it is there, like players can be elves but no one sees a wizard cast fireball in his lifetime). The land is a tribal culture with shamans, druids and barbarians and such. The land has in it creatures of great power, mighty god like things. The beings might be at war, just to make things interesting. Living on the continent is a huge struggle and everyone starts 3rd level because anyone who has survived to maturity is at least this tough.

For the godlike beings, I am thinking Colossal CR 30+ creatures. They will probably be a creature template to put on animals (like the Kaiju in Dragon #289, except more immortal, more like the tarrasque; regeneration 40, fast healing 40, immune to death magic sort of thing) I am going to call them Godlings for now. For those of you without Dragon #289, Kaiju is a template you add to animals to make them very big and increase there challenge rating by about +15, but there intelligence becomes 2. Godzilla is like a Kaiju lizardman.

In the south there is an arpichalego where a sea Godling lives. I am thinking, either a Godling octupus or a Godling shark. Something aquatic, I know that. Also in the south is a place of vastly high mountains where a Godling bird lives. In the middle of the continent is a group of mountains and volcanoes where a fire Godling lives. This guy will probably be a scorpian or centipede or a snake, something along those lines. To the west is a land of deserts where a desert Godling lives, maybe a Godling scorpian, a crocodile (remember those big crocodile desert guys named Hatori from 2nd edition?) or even a shark (swim through sand), maybe something like a bulette. And, in the east, in a great forest is a Godling spider.

Religion would probably to the Godlings, or two nature spirits, or something akin to the celtic or teutonic religion.

The Fourth Continent - Name? none

The last continent yet worked on is a barren tundra, much like antartica, that's really all I have, haven't thought about this one much.

General

I probably want to use a different language for every group in my campaign (no common). I also would probably want different classes. I plan on using a background system similar to Wheel Of Time RPG (feats only available to people from a certain area). I don't know if I want to use prestige classes, if I don't I will probably use something more like prestige feats. I really haven't decided on any sort of tone to use, but probably something like Birthright-Ravenloft-DarkSun. I have never played Birthright or DarkSun so that's a bit of a guess. It will be like Birthright in that there is a lot of conflict and your kingdom and where you were born means a lot (that's the impression I get from Birthright). It will be like Ravenloft in that it is horrific in parts, and I love the Gypsy tone in Ravenloft. It is like Darksun in that it is a struggle to live (that was a really weak argument).


I was going to make the players in this campaign sailors or pirates so they can see everything. Maybe they could start on the low magic continent and visit the Oriental-Arabian continent and come back to their own with powerful magicks.

Sorry for all of you who read all that, and I apologize for any grammatical errors, any help with my campaign would be greatly appreciated, most of my other campaigns have crashed and burned after the first session.
 
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