Xipe_Totec
First Post
Hey everyone, I'm hoping maybe you'll be able to help me out. Warlock optimization is new to me and I'm trying to dig through all the info on CharOp boards and guides, and man, there is a lot of stuff out there for Warlocks, lol. So, I have an idea in mind and I'm hoping maybe some of you more familiar with 'Locks might be able to help me out.
First, a little bit about our Campaign. We are going to be starting a new campaign in a few weeks set in FR. We are starting at level 5 and get the expertise feat for free as well as 3 magic items (max level 6). The party will be made up of myself playing my own variation of the Master of Puppets Build (a hybrid Warlord/Bard lazy build with lots of ally/enemy forced movement, basic attacks, and a splash of domination. As well as a very hefty group-wide init boost), a defender (not sure what, but very likely not optimized at all), another leader (not sure what, and no idea if it will be optimized or not), a striker or controller (probably at least minimally optimized), and this warlock that will be played by my wife (she likes optimized character's, but she's not too keen on doing the research herself, lol).
So, the idea I had in mind, is seeing that there were several 'Lock powers that had some pretty massive punishment by the enemy moving, or making an attack, etc etc, I was thinking this would play VERY nicely with the build I was planning. The overall goal, though, is just make the build as damaging as possible (although incidental control is always nice). However, as I said above, there are just SOOOO many options out there for Warlocks, it's dizzying trying to sort through it all. In the grand scheme of things, I think once I get started, I should be able to get the build going, it's just mainly trying to decide what pact and weather to go Con or Cha.
I REALLY love the at will power for Star Pact (fits perfectly with my build) but looking through the levels, I saw a lot of really nice Infernal spells, so those seems like the main two I'm trying to decide between (although I'm certainly open to other options) and then of course choosing Con or Cha... I know off the bat she would prefer a Con build for all the extra toughness (although I doubt she hits the frontlines often if at all), but many of the best damaging powers seem to be Cha-based, so I'm just not sure which way to go, lol.
Sorry for the wall of text, but with all that out, I'm not really asking anyone to go through a lot of trouble to build my character for me (although I'd love to take a look at any similar builds you guys might already have), but if any of you have any advice on some pact options or in the long run if Con or Cha will be better. We plan on running this campaign at least up through paragon a bit, so trying to keep PP's in mind as well. Any other advice would be greatly appreciate and be a huge help! Thanks in advance guys and look forward to the responses!
First, a little bit about our Campaign. We are going to be starting a new campaign in a few weeks set in FR. We are starting at level 5 and get the expertise feat for free as well as 3 magic items (max level 6). The party will be made up of myself playing my own variation of the Master of Puppets Build (a hybrid Warlord/Bard lazy build with lots of ally/enemy forced movement, basic attacks, and a splash of domination. As well as a very hefty group-wide init boost), a defender (not sure what, but very likely not optimized at all), another leader (not sure what, and no idea if it will be optimized or not), a striker or controller (probably at least minimally optimized), and this warlock that will be played by my wife (she likes optimized character's, but she's not too keen on doing the research herself, lol).
So, the idea I had in mind, is seeing that there were several 'Lock powers that had some pretty massive punishment by the enemy moving, or making an attack, etc etc, I was thinking this would play VERY nicely with the build I was planning. The overall goal, though, is just make the build as damaging as possible (although incidental control is always nice). However, as I said above, there are just SOOOO many options out there for Warlocks, it's dizzying trying to sort through it all. In the grand scheme of things, I think once I get started, I should be able to get the build going, it's just mainly trying to decide what pact and weather to go Con or Cha.
I REALLY love the at will power for Star Pact (fits perfectly with my build) but looking through the levels, I saw a lot of really nice Infernal spells, so those seems like the main two I'm trying to decide between (although I'm certainly open to other options) and then of course choosing Con or Cha... I know off the bat she would prefer a Con build for all the extra toughness (although I doubt she hits the frontlines often if at all), but many of the best damaging powers seem to be Cha-based, so I'm just not sure which way to go, lol.
Sorry for the wall of text, but with all that out, I'm not really asking anyone to go through a lot of trouble to build my character for me (although I'd love to take a look at any similar builds you guys might already have), but if any of you have any advice on some pact options or in the long run if Con or Cha will be better. We plan on running this campaign at least up through paragon a bit, so trying to keep PP's in mind as well. Any other advice would be greatly appreciate and be a huge help! Thanks in advance guys and look forward to the responses!