AnotherGuy
Hero
Thanks everyone.
I had done my own research and came to similar conclusions but I just wanted to make sure I wasn't missing anything as this is my first foray with Sigil (as a DM or player).
This Sigil escapade is a side vignette which wasn't supposed to happen (3 options were offered) but my player threw a curve ball and now I need to resolve it. We've already roleplayed a dozen or so sessions where the character had already returned from Sigil, in order for the main campaign to continue so he knows he escapes the Cage. This is an unresolved storyline which I'm doing now. I just need to have it make sense for me and how I plan to run Sigil in the future. I want to be consistent.
I very much have creative contingencies should things go sideways. It is as you mentioned "heavily bounded sandbox" but letting the PC select cost/repercussions of how it all unravels and they end back in Waterdeep.
I had done my own research and came to similar conclusions but I just wanted to make sure I wasn't missing anything as this is my first foray with Sigil (as a DM or player).
Yeah I get that.Unfortunately the Planescape lore is really lacking on this sort of thing. It really took more of a DM railroad (or heavily bounded sandbox) attitude towards planar travel. So despite the apparent promise of being able to go anywhere, it's really more you can go anywhere your DM wants you to go, when they want you to go, and how they want you to go.
As a DM, I'm not a fan of that. I actually like allowing my players to go anywhere they want to go that makes sense.
This Sigil escapade is a side vignette which wasn't supposed to happen (3 options were offered) but my player threw a curve ball and now I need to resolve it. We've already roleplayed a dozen or so sessions where the character had already returned from Sigil, in order for the main campaign to continue so he knows he escapes the Cage. This is an unresolved storyline which I'm doing now. I just need to have it make sense for me and how I plan to run Sigil in the future. I want to be consistent.
I very much have creative contingencies should things go sideways. It is as you mentioned "heavily bounded sandbox" but letting the PC select cost/repercussions of how it all unravels and they end back in Waterdeep.