Has Wizards of the Coast Given Up on Sigil?

beholder sigil.png


Sigil seems destined to a slow, spiraling demise after layoffs hit the team overseeing the project. Overnight, news broke that approximately 90% of the team responsible for building Sigil, Wizards of the Coast's new VTT, was let go shortly after the system's public launch. The version of Sigil made available to the public was clearly a work in progress - not only did it require a computer with significant specs to run, it was also only available on Windows computers. The layoffs are the latest sign that Sigil was a solution in search of a problem, a project with no clear endgoal other than to serve as a shinier version of tools already existing for D&D players. EN World has reached out to Wizards for comment about the layoffs.

Project Sigil was initially announced as part of the One D&D initiative back in August 2022. The VTT was supposed to serve as a new entry point for D&D, with cross compatibility with D&D Beyond and additional functionality with D&D's ruleset to make the game easier to play. However, even the initial announcement seemed to lack a strong elevator pitch, other than offering a shinier 3D VTT compared to Roll20 or Foundry. However, many players and D&D commentators immediately pointed out the likely monetization that came with this project, with miniatures, adventures, and even core classes all up for grabs in terms of microtransactions.



Sigil's development continued for over two years, with Wizards offering press and fans new looks at the in-development project at several high-profile events. A Gen Con D&D Live show utilized Sigil for a dragon vs. dragon encounter featuring Baldur's Gate 3 characters (played by their voice actors) caught in the middle. However, the use of Sigil stunted the live show experience, turning a boisterous and raunchy show into a lifeless technical glitch-filled slog. With the players focused on the computer and constantly calling for aid, it was a damning indictment of what Sigil could do to a D&D session.



In early 2025, EN World was invited to a D&D press event at Wizards' headquarters in Renton, WA. The event included an hour-long look at Sigil, which was billed as more of a level builder than a traditional VTT. While the designers showed off how relatively easy it was to build a quick encounter within Sigil, they admitted that most tables wouldn't use the VTT to run every encounter. They also couldn't answer fundamental questions about the VTT, such as monetization or what the design goals for the VTT was. Again, it very much felt like a solution for a problem that hadn't been introduced. At one point, the designer noted that their plan for Sigil's development was largely dependent on what users actually wanted in the system and expressed hope that users could use the VTT for systems beyond D&D 5E. It was also pointed out to developers that there was significant crossover with Maps, a D&D Beyond feature that used 2D maps and tokens that seemed to be far easier to implement with the release of new D&D products. Other than acknowledging the overlap and stating that the two systems worked differently, there wasn't a clear answer as to why Wizards was developing two VTT-esque products at the same time.

Sigil launched in February 2025 as something as a surprise. While a longer beta period was originally planned, the full launch of the project was instead announced via a 140-word press release. The project was limited to D&D Beyond subscribers, with a paid subscription needed to unlock full services. The strangely terse press release and muted launch had all the makings of a market dump - that Wizards of the Coast was cutting its losses after spending significant resources trying to build a system with no clear-cut audience or goal in mind.

As of now, it's unclear how Sigil will be supported moving forward - will it roll out new set pieces and miniatures as new adventures and content with the upcoming Dragon Delves launch? Will it get any significant updates at all now that there's only a handful of employees left to work on the project? Or is Sigil destined to fade into obscurity, the latest in a series of failed online products headed by Wizards that was meant to launch alongside new editions. Only time will tell.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad

I'm given to understand that this was essentially four different points, none of which were conclusive in-and-of themselves but which altogether seemed to paint a picture:
  1. The Bookscan data for the 2024 PHB's first week of sales was only 3,773 copies. Bookscan covers major retail chains and Amazon, but not hobby shops or direct sales from WotC.
  2. The 2024 Core Rulebooks not showing up on Amazon's sales rankings (some people have said this is because they're now classified as "toys" rather than "books"; I'm not sure if Amazon has sales rankings for toys).
  3. The lack of any mention of D&D in Hasbro's 2024 Q4 earnings report.
  4. The recent remark from a WotC higher-up about how DDB had 3.6 million 2024 characters made on it, which sounds good until you note that DDB has 15 million users. Some people have insisted that this latter number is artificially high, since some people rarely use their account; others have countered that many people make multiple characters, so the 3.6 million 2024 characters made represent an even smaller segment of those 15 million users.
Right, nothing conclusive then. Thanks
 

Really puzzled by this.

"A first party VTT for the most played TTRPG in the world" seems like a no-brainer to me.

Capitalism gonna capitalism, I guess?
Actually, I always thought the opposite. With licensing to fantasy grounds, foundry, and roll20 WotC was getting checks in the mail without having to pay developers or deal with customers. That seems like the dream scenario. Bringing that all in-house perplexed me.
 

While true and good advice (preserving digital holdings), I will remind people that physical books are ephemeral as well - sometimes even more so. I lost a ton of dragon magazines in a basement flood years ago (and a few books) and then several tons of RPG PDFs on a cross country move. Nothing is guaranteed to last.

My DnD Beyond stuff made the move though! So did the PDFs I purchased from DriveThruRPG.
2 is 1, and 1 is none!
 


I love this and want to hear more
Thank you! I'm very proud of my daughter. She's completely inspired by Rick Riordan and told me last night she wants to DM the Forgotten Realms but with the Percy Jackson Myths mixed in.

I pretty much have her lead me through encounters we devise and tell her to narrate me through it. We're getting down when skill checks are appropriate and what information should be given. She's really starting to get it.
 


The only way this could have succeeded long term was to to sell module packages with bundled 3D maps and minis. I guess the cost to produce such products and the time needed was way beyond their projected returns.
 

The only way this could have succeeded long term was to to sell module packages with bundled 3D maps and minis. I guess the cost to produce such products and the time needed was way beyond their projected returns.
I think that is what the original vision was, and I was intrigued. Basically, a virtual version of what I do with miniatures and terrain tiles. But it seems like the demand just isn't there. At least not enough, as you say, to justify the expense.

Maps is certainly popular, so it's clear that there is a demand for an integrated VTT, but maps is super basic, easy to use, and, probably most important, included with your subscription at no extra cost. A 3dVTTbuilt on the Unreal engine is apparently just a lot more VTT than most folks feel they need, especially if they have to pay more for it.

One barometer is this forum, which skews older but also represents pretty hardcore TTRPG fans, and there has never been a ton of buzz around either Sigil or any other VTT, not really. These seem to fall very much into the "nice to have as an option but far from essential" category, so I think WotC's vision was probably doomed from the start.
 

Remove ads

Remove ads

Top