"Never memorize something that you can look up."....Einstein....we think he said this.
If i was good at memorizing things I'd have a better education.
When a player says....I'd like to do this thing...i say to them....ok, how does that work....and then we all learn it together in its intended application. No handwaving, no DM fiat....we learn it together. If something dopy like stealth or grappling comes up......we look at the board and see how it applies to the current situation and i do my best to apply those corner case things in such a manner that doesn't discredit a PCs choices or actions.
As A DM when i build an encounter i look at the PCs sheets and often build encounters (exploit) off of what they can and cant do. This gives value to the skills, abilities, items etc. that they have invested their time in. This was how i learned that drowning a PC is way harder than i wanted it to be.
Is my way better than your way? That would be up to the players to decide. And they don't like my way; they are dead to me for ever.
I have tried to be bothered by all of the things that annoy my fellow forum brethren (is that even the right term?) get upset about and I just can't. We engage in D&D for fun, not to litigate 50 years worth of grognardery. If that's not a word it should be.
We don't know who designed what, or what the earnings sheets are or the impact of AI or how well the movie did. We dedicate our time and effort to enjoying things as they unfold for us and mock all the rest.
Game your own game. If everyone comes back for more...you're doing it right.