Olgar Shiverstone
Legend
Heh. Riffing on the suggested transmutations and source material ... the first trap they encounter should not only shrink them, but turn their skin blue and armor white.
Hmmm. I'm not super hung-up on being able to work out how an NPC does something, but this still seems to be beyond the power of a level 9 magic-user/wizard/whatever you want to call it now.A roguish, talking skull ("Pssst. k'mere. Want to know where G keeps the good stuff? Yeah, figured you did. Tell you what, carry me out of here, and I'll show you where its hidden on the way out. No, YOU get your hands off me. I want HER to carry me. No, not under the arm. Both hands. So I can look at her"). It is designed to waste the character's time until either wandering guardians show up or it starts screaming "intruders! thieves!".
I like that a lot.Personally I wouldn't go with the shrink trap--seems a little on the nose and comical for my tastes. However, something like the wizard's maze in dying earth with lots of little bones of shrink victims that were hunted down by the cat would be in order, I think.
Already in the works. They're going to discovered he has a detailed family tree on one of the characters, including more information than even the player knows about his extended family. Oh, and another character will discover a creepy sketch of her little sister with a magic mouth spell on it that coos sweet nothings to the viewer.Also, it kind of goes beyond the scope of your question, but if this is an interlude between campaigns, this is the time when you really want to raise the stakes. Maybe they find a list of beings Khenemet has grudges against, with the names crossed off to indicate that he's gotten his revenge. (And what if the PC's names are crossed off too? What revenge has Khenemet enacted that they aren't yet aware of?)
Hmmm. I'm not super hung-up on being able to work out how an NPC does something, but this still seems to be beyond the power of a level 9 magic-user/wizard/whatever you want to call it now.