Help: Recharging Magical Items

ThorneMD

First Post
I'm having trouble locating the rules (if there are any), thus just wondering: does anyone know the rules on recharing magical items (i.e. recharge a wand of fireballs)???

In case there are no rules, any suggestions???
 

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You can't find any because they do not exist. However, a common house rule is to make the recharge a percent of the base price depending on how many charges the items has. So, if a wand has 50 charges full, recharges one charge costs 2% of the gold and XP.
 

There are no rules for recharging.

If you want a house rule, the simplest way to do it is to pretend you're crafting the original item over again, but pro-rate by the number of charges you're replacing.

For instance:
A wand of Bull's Strength costs 4500 gp, for 50 charges. That works out to 90 gp per charge. If a PC expended 20 charges and want to replace them, you might consider that to cost (90*20)=1800 gp. Then you'd charge the player for gp, XP, and time as if he were crafting a new wand with a market price of 1800 gp. (He'd also need the Craft Wand feat and a way to cast the appropriate spell.)

If you want recharging to be harder, you might increase the cost-per-charge by 50% for recharging purposes. I wouldn't recommend lowering the price though, because then it becomes more attractive to carry around many, many wands.

Of course, even if you allow something like this, it's impossible to recharge a fully expended item (like a used scroll or a wand with 0 charges).
 

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