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Help to whip up a nice L3 heal/buff Cleric
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<blockquote data-quote="Jack Simth" data-source="post: 3182016" data-attributes="member: 29252"><p>Wait... Complete Divine? Divine Metamagic allowed?</p><p></p><p>Fun.</p><p></p><p>Be Human.</p><p></p><p>Feats:</p><p>Extend Spell, Persistent Spell, Divine Metamagic (Persistant spell).</p><p></p><p>You'll need at least a 14 in Charisma, and preffereably a 16 or better in Wisdom. If you can arrange for the Planning domain, take Extra Turning in place of Extend Spell, and this will work with a Charisma score as low as 6; the Undeath domain grants Extra Turning as a bonus feat for the domain power - which again reduces the Charisma requirement to 6. With either secondary route, a Charisma score of 10 negates the need to cast Eagle's Splendor, saving you a 2nd level spell slot.</p><p></p><p>That will give you spells per day of 4/4+1/2+1</p><p></p><p>For the trick, you'll want Bless and Eagle's Splendor prepared. In the morning, cast Eagle's Splendor (yes, on yourself, outside combat) to get yourself up to 7 turning attempts. Then burn them all on Divine Metamagic(Persistant): Bless. The entire party gets +1 attack rolls and saves against fear all day (or at least until someone casts Bane on the party....). </p><p></p><p>If you're short a rogue, you prepare Find Traps and Eagle's Splendor - use Divine Metamagic to Persist Find Traps, and for the rest of the day, you're finding traps nearly as well as a dedicated rogue (especially if you took cross-class ranks in Search). </p><p></p><p>If you're short a fighter, you persist Divine Favor in the same way.</p><p></p><p></p><p></p><p>Or play a Druid, and pick up a wand of Cure Light wounds, dedicating your spell slots to buff spells. A halfling with Dodge and Mobility, on, oh, a Riding Dog or Wolf for the speed, can make a very effective combat healer. At 4th, switch out to a Dire Bat for 3-d manuevering, and prepare Reduce Animal for when you need to go into a meduim-sized dungeon. If your DM lets Natural Bond mitigate the level adjusted animal companions, take it instead of Mobility, and have a tough flying mount with an extra feat at 4th.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3182016, member: 29252"] Wait... Complete Divine? Divine Metamagic allowed? Fun. Be Human. Feats: Extend Spell, Persistent Spell, Divine Metamagic (Persistant spell). You'll need at least a 14 in Charisma, and preffereably a 16 or better in Wisdom. If you can arrange for the Planning domain, take Extra Turning in place of Extend Spell, and this will work with a Charisma score as low as 6; the Undeath domain grants Extra Turning as a bonus feat for the domain power - which again reduces the Charisma requirement to 6. With either secondary route, a Charisma score of 10 negates the need to cast Eagle's Splendor, saving you a 2nd level spell slot. That will give you spells per day of 4/4+1/2+1 For the trick, you'll want Bless and Eagle's Splendor prepared. In the morning, cast Eagle's Splendor (yes, on yourself, outside combat) to get yourself up to 7 turning attempts. Then burn them all on Divine Metamagic(Persistant): Bless. The entire party gets +1 attack rolls and saves against fear all day (or at least until someone casts Bane on the party....). If you're short a rogue, you prepare Find Traps and Eagle's Splendor - use Divine Metamagic to Persist Find Traps, and for the rest of the day, you're finding traps nearly as well as a dedicated rogue (especially if you took cross-class ranks in Search). If you're short a fighter, you persist Divine Favor in the same way. Or play a Druid, and pick up a wand of Cure Light wounds, dedicating your spell slots to buff spells. A halfling with Dodge and Mobility, on, oh, a Riding Dog or Wolf for the speed, can make a very effective combat healer. At 4th, switch out to a Dire Bat for 3-d manuevering, and prepare Reduce Animal for when you need to go into a meduim-sized dungeon. If your DM lets Natural Bond mitigate the level adjusted animal companions, take it instead of Mobility, and have a tough flying mount with an extra feat at 4th. [/QUOTE]
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Help to whip up a nice L3 heal/buff Cleric
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