First, if this has already been covered please let me know and drop a link if possible.
I need help understanding how some of the Movement based Skill Tricks from Complete Scoundrel work.
Specifically - Extreme Leap & Speedy Ascent
They both seem to give you extra movement if you spend a swift action and succeed on an appropriate Skill check.
On Extreme Leap it says: "if you make a horizontal jump of at least 10 feet during your turn, you can spend a swift action to move an additional 10 feet that turn. "
Does that 10 feet increase your jump distance beyond what you rolled on your check or is it just extra movement you get for the turn?
IE: I have a 20' running start and get a 20 on my check which would get me a jump of 20 feet. If I use this skill would it bump my jump distance to 30 feet or just give me another 10 feet of movement once I land.
Speedy Ascent is almost identical except its a climb check.
Any help would be appreciated.
Thanks
JD
I need help understanding how some of the Movement based Skill Tricks from Complete Scoundrel work.
Specifically - Extreme Leap & Speedy Ascent
They both seem to give you extra movement if you spend a swift action and succeed on an appropriate Skill check.
On Extreme Leap it says: "if you make a horizontal jump of at least 10 feet during your turn, you can spend a swift action to move an additional 10 feet that turn. "
Does that 10 feet increase your jump distance beyond what you rolled on your check or is it just extra movement you get for the turn?
IE: I have a 20' running start and get a 20 on my check which would get me a jump of 20 feet. If I use this skill would it bump my jump distance to 30 feet or just give me another 10 feet of movement once I land.
Speedy Ascent is almost identical except its a climb check.
Any help would be appreciated.
Thanks
JD