Dareoon Dalandrove said:
I have some questions about the OGL. As I understand it I can use any thing form the SRD as long as I reference it and include a copy of this licenses is that correct.
You can reprint, modify (it becomes a derivative), edit to suit your game's flavor, into your product, as long you attach a copy of the OGL.
I remember hearing that a certain percentage of any product has to be open material. Is that true?
Only if you are also applying the
d20 System Trademark License, which states that you must have a minimum 5% of the product's content as OGC.
You need at least one OGC to apply the OGL.
Now if I create feats, items, and the like and I don’t want them to be open how do I protect them?
The only thing you can protect is the name of the feat, items, etc., provided the name is your own original. I don't know if you can protect a skill name, unless it is unique.
But the rules mechanics portion must remain OGC.
To protect the name, you must declare it as
Product Identity (or PI).
If I want them to be open what must I do?
You must clearly designate it. How you do it is up to you but you should apply the "reasonable person" standard: can a reasonable person able to determine which is OGC and which is not?
Some examples of declaring OGC is by putting them in boxes (shaded or unshaded), use
italics or
bold, or designate a rules appendix or chapter with only OGC.
What is “product Identity” exactly?
Basically, they're closed content in which you cannot use. They're normally trademark or copyright that the author of the product want to keep them off-limit.
You can find an expanded legal definition of Product Identity in the OGL.
If you're going to use OGL,
d20STL, or any kind of royalty-free license, I strongly recommend you talk to a lawyer who knows these kinds of things, including copyright and trademark laws. A little investment now can save a very expensive headache in the future.