JVisgaitis
Explorer
We're finally putting the screws to the Avadnu Primer, and we have a little bit of an internal debate on how to approach some areas of the product. Initially, when we were going to print with it, it was going to be a 128 page full color hardcover. Currently with the state of the industry and our financial situation, we're taking the "better safe then sorry approach." If it sells well, it will see print, so no problems there.
So what I need feedback on is the approach of the crunch portion of the book. To survive as a campaign setting, we initially planned on making it somewhat generic to fit easier into an existing d20 System game. What we are thinking of now is because it will be a PDF we can make it longer and take a bit more liberty with the product as we would prefer, but this would take it further away from the core ruleset and possibly alienate some people from the product.
What I want to know is what would you rather see? A campaign setting developed which introduced more rules sub-systems, base classes, and other tidbits or should we keep it as close to core as possible and leave all of the cool bits for a later product? Personally, I'd rather do all the cool bits upfront, because if we don't we kinda set a precedent as a generic setting book using the core rules.
And to encourgage people to give me their opinions, I'll throw in a free PDF of either Legends of Avadnu or Digital Denizens: Challenge Rating One. Your choice.
Thanks!!
So what I need feedback on is the approach of the crunch portion of the book. To survive as a campaign setting, we initially planned on making it somewhat generic to fit easier into an existing d20 System game. What we are thinking of now is because it will be a PDF we can make it longer and take a bit more liberty with the product as we would prefer, but this would take it further away from the core ruleset and possibly alienate some people from the product.
What I want to know is what would you rather see? A campaign setting developed which introduced more rules sub-systems, base classes, and other tidbits or should we keep it as close to core as possible and leave all of the cool bits for a later product? Personally, I'd rather do all the cool bits upfront, because if we don't we kinda set a precedent as a generic setting book using the core rules.
And to encourgage people to give me their opinions, I'll throw in a free PDF of either Legends of Avadnu or Digital Denizens: Challenge Rating One. Your choice.
Thanks!!