Help w/ a Dwarven Axe Master

satori01

First Post
I have been toying with this concept for a long time. It is somewhat inspired by Gimli in the LOTR movies. If you ever noticied Gimil in the movies,(or at least the minatures), carries a huge amount of axes. He has a double headed Great Axe, a Single Headed "Walking stick" Axe, and numerous Hand and Throwing Axes. I want this Axe Master to be in the same vein, having and using Throwing, Dwarven War, Great, and a axe with reach,(or just a Glaive). Featwise I came up with this progression. Thoughts on how to optimize it are much welcomed.

Level Feats
________________________________________________________
1 Axe Focus Two Weapon Fighting
(Dwarf Fighter Substitution Level)
2 Shielded Axe Style
(Houseruled to work w/ any axe)
(Feat acts like Improved Buckler Defense, only w/ 2 axes)
3 Power Attack
________________________________________________________
4 Weapon Specialization (Dwarven War Axe)
6 Oversize Two Weapon Fighting Quickdraw
8 Melee Weapon Mastery (slashing)
9 Ranged Weapon Mastery (slashing)
________________________________________________________
10 Greater Weapon Focus (Dwarven War Axe)
12 Two Weapon Rend Greater Weapon Spec (DWA)
14 Shield Specialization (buckler)
15 Shield Ward
____________________________________________________________
16 ????????????
18 Weapon Supremacy
20 ?????????
_________________________________________________________
So by 8th Level this character is +3 to hit with any axe in Melee, and +4 damage with a War Axe from Feats Alone.

At 9th level level He can throw a Throwing Axe 30', or any slashing ranged weapon.

At 12th level This character is +4 to hit +6 Damage with War Axes, and +3 to hit and +2 damage to any other Axe. More than likely this character is Throwing Axes or Attacking with a reach weapon as they slowly close with an enemy, and then Two Weapon fighting with a Dwarven Great Axe in each hand, hopefuly adding some Rend damage here and there.

Any thoughts on what should be changed, or what should be added?
 

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Hmm personally i would have picked up a level of exotic weapon master, and used it to get 2x str bonus while wielding a dwarven waraxe 2 handed.

With 18 base str that is +14 damage from the str bonus, +4 from weapon spec chain and +2 from melee weapon mastery, assuming +5 from a high level cleric caster greater magic weapon........if you really want throw in the half-dragon template for an additional +8 damage from the strength bonus.
 

I like it. For myself, I usually try to wrap my head around the background of the character and then build up the mechanics to fit. Not the most optimal method for mechanics of the character, but makes the character more understandable in my mind.

For my Dwarf axe wielder, I started with the premise that he came from a Dwarven Clan that specializes in the Lumber/Carpentry fields which seems unusual at first, but someone has to clear-cut those mountain forests for wood materials necessary for the mining, smithies, and all the other uses for wood products.

Here is the thread where I was developing my character concept.
http://www.enworld.org/showthread.php?t=148907&page=1&pp=40
The last post includes a re-creation of some clan details that I had to recreate after the great ENWorld Crash of 2006.
 

How about Two Weapon Pounce or Hurling Charge (MH) for one of the last two feats. Gets you 2 attacks when charging. Hurling charge disallows use with mulitple attacks on the charge, unfortunately, but you could throw and then attack 2 handed.
 

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