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Help w/ my cleric character? Please?
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<blockquote data-quote="Darth K'Trava" data-source="post: 2088273" data-attributes="member: 20587"><p>Depends on what your charisma score is..... I had a cleric go through most of the campaign with a 12 CHA.... she couldn't turn undead but she'd sure make a mess of them in a fight. And being able to walk up to a powerful undead and smack them with a <em>Heal</em>? Priceless! I had built mine to be more of a "combat machine" than a spellcaster for the first half of her "career". Later, I took the Spell Penetration and subsequent feats, (mostly to combat her 4 level loss due to taking the Divine Champion PrC as "Practiced Spellcaster" wasn't available at the time to take as a feat...), then a couple of metamagic feats to lob more powerful <em>Flame Strikes</em>.... which I stuck in the mostly useless, for combat anyways, 9th level slots. By that time, we were in epic levels, so I had the slots to spare....</p><p></p><p>Feat selection depends on how you want to play your character.... if you want a more melee cleric, then go for the fighter-style feats. A spellcaster primarily? Then go for the Spell Penetration, Spell Focus (granted it aims at one school of magic per selection), and various metamagic feats.</p><p></p><p>Granted, the DM didn't target the cleric like he did the rest of the party..... ::shrug:: He had stuff smack around the sorceress (who thought she was well out of the way) and the fighter (but then he was reckless).</p><p></p><p>And remember, you can heal yourself, even in combat with casting defensively. So, if you see the points get too low, then cast a good Cure spell on yourself. There's no shame in that for the rest of the group might be in deep poodoo if the cleric goes down if there's noone else who can, even a little bit, heal.</p></blockquote><p></p>
[QUOTE="Darth K'Trava, post: 2088273, member: 20587"] Depends on what your charisma score is..... I had a cleric go through most of the campaign with a 12 CHA.... she couldn't turn undead but she'd sure make a mess of them in a fight. And being able to walk up to a powerful undead and smack them with a [i]Heal[/i]? Priceless! I had built mine to be more of a "combat machine" than a spellcaster for the first half of her "career". Later, I took the Spell Penetration and subsequent feats, (mostly to combat her 4 level loss due to taking the Divine Champion PrC as "Practiced Spellcaster" wasn't available at the time to take as a feat...), then a couple of metamagic feats to lob more powerful [i]Flame Strikes[/i].... which I stuck in the mostly useless, for combat anyways, 9th level slots. By that time, we were in epic levels, so I had the slots to spare.... Feat selection depends on how you want to play your character.... if you want a more melee cleric, then go for the fighter-style feats. A spellcaster primarily? Then go for the Spell Penetration, Spell Focus (granted it aims at one school of magic per selection), and various metamagic feats. Granted, the DM didn't target the cleric like he did the rest of the party..... ::shrug:: He had stuff smack around the sorceress (who thought she was well out of the way) and the fighter (but then he was reckless). And remember, you can heal yourself, even in combat with casting defensively. So, if you see the points get too low, then cast a good Cure spell on yourself. There's no shame in that for the rest of the group might be in deep poodoo if the cleric goes down if there's noone else who can, even a little bit, heal. [/QUOTE]
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