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Help with 17. level Wizard
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<blockquote data-quote="NimrodvanHall" data-source="post: 2243366" data-attributes="member: 32082"><p>The origional poster asked for a suport wizzard, not for someone to Obliterate the party. </p><p> </p><p>Why the Wizard casts the gate in the senario suggested by me?</p><p>He lost all he worked for in the last months/years, the offenders will pay for it. so the 1000 Xp is woth the vengeace. Its a Story hook.</p><p> </p><p>If the Party was to be OBLITERATED </p><p>all the mage had to do was: </p><p>Day 1</p><p>cast mind blank: shapeshift in an incorporal undead get a mile or so into solid rock</p><p>cast a disintegrate to create a room. cast a permanent Mordekainens private sanctum</p><p>there cast a permanent mordekainens magnificent mansion in theer cast yet an other permanent mordekainens private sancum. wait 1 day. he now has a safe hide out. </p><p>Day 2 cast mindblank cast Astral projection. travel back to the Prime, teleport back to the Fortress of his lord. and Prepare for battle. summon loads of <u>controllable</u> demons to help the next day.</p><p>day 3 D-Day cast mind blank, and as many defnsive spells as desired 1st round of conflict quickend dispell on the clock of resistance of the character with presumably the best will save, followed by a mordekainens disdjunction. move a bit so only chars with see invisibility can find you. round 2 teleport away. Half the summoned demons now enter battle. if the demons start to lose. repeat the actions of round 1 teleport away let the rest of the demons enter the fray. kill anyone left standing, with your Glorious leader, if it fails drop the astral Projection, lick your wounds and repeat.</p><p>In case you might die anyway you had started some clones, as preparation, and kill some CR 9/10 cratures to get back to lvl 17 and start harrasing the players again. </p><p>since you operate from your hide out anyway, create some shadows in the PC's home town to keep them occupied, these citters date only 1d4 rounds to reproduce anyway. with your int 33 you can convince at least part of the population via dream spells that the shadow infestation is the fault of the PC's.</p><p> </p><p>would this be efficient, yes, wothty of int 33, nope its not smart enough, i missed quite some loopholes with my normal lvl 1 commoner inteligence.</p><p>woould it be fun for the players? </p><p><strong>HELL NO!</strong></p></blockquote><p></p>
[QUOTE="NimrodvanHall, post: 2243366, member: 32082"] The origional poster asked for a suport wizzard, not for someone to Obliterate the party. Why the Wizard casts the gate in the senario suggested by me? He lost all he worked for in the last months/years, the offenders will pay for it. so the 1000 Xp is woth the vengeace. Its a Story hook. If the Party was to be OBLITERATED all the mage had to do was: Day 1 cast mind blank: shapeshift in an incorporal undead get a mile or so into solid rock cast a disintegrate to create a room. cast a permanent Mordekainens private sanctum there cast a permanent mordekainens magnificent mansion in theer cast yet an other permanent mordekainens private sancum. wait 1 day. he now has a safe hide out. Day 2 cast mindblank cast Astral projection. travel back to the Prime, teleport back to the Fortress of his lord. and Prepare for battle. summon loads of [u]controllable[/u] demons to help the next day. day 3 D-Day cast mind blank, and as many defnsive spells as desired 1st round of conflict quickend dispell on the clock of resistance of the character with presumably the best will save, followed by a mordekainens disdjunction. move a bit so only chars with see invisibility can find you. round 2 teleport away. Half the summoned demons now enter battle. if the demons start to lose. repeat the actions of round 1 teleport away let the rest of the demons enter the fray. kill anyone left standing, with your Glorious leader, if it fails drop the astral Projection, lick your wounds and repeat. In case you might die anyway you had started some clones, as preparation, and kill some CR 9/10 cratures to get back to lvl 17 and start harrasing the players again. since you operate from your hide out anyway, create some shadows in the PC's home town to keep them occupied, these citters date only 1d4 rounds to reproduce anyway. with your int 33 you can convince at least part of the population via dream spells that the shadow infestation is the fault of the PC's. would this be efficient, yes, wothty of int 33, nope its not smart enough, i missed quite some loopholes with my normal lvl 1 commoner inteligence. woould it be fun for the players? [b]HELL NO![/b] [/QUOTE]
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