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Help with 17. level Wizard

Gulla

Adventurer
Tonight my players (6x 18-19 level) will probably try to take out a hextor stonghold. The army is no problem, but the general should have a cohort. A 17. level evil wizard.

The problem is he's disappeared (my notes on him, that is :heh: :\ ). Does anyone know where I can find a 17. level wizard pregenerated (and preferably suited for a 'supporting role')?

Otherwise I'm afraid he will be a disappointment for the players. His personality is no problem, but the stats will take too long to keep inside the rules to get him ready.

The only two spells he has shown off (he is a recurring baddie with his boss) is Finger of Death and Haste.

Anyone?

Håkon

[Edited spelling]
 

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Caeleddin

First Post
If he is the cohort type that likes to move around with lots and lots of underlings, a combination of the following spells could be nasty:

Mass Bull's Str, Mass Bear's End, Mass Cat's Grace
Haste, Mass Invis
Horrid Wilting, Finger of Death, Delayed Blast Fireball (great trap), Meteor Swarm
Contingency, Teleport, Chain Lightning
Summon Monster VII through to IX
Fly, Greater Invis, Blink, Mirror Image, Shield, Globe of Invul
Control the battlefield with Wall of Force or Prismatic Wall
Lower level spells like Fireball is still highly effective against PCs
Planar Ally (and variantions) is EXTREMELY nasty, since a 17th level Wizard should be able to give the Pit Lord whatever he wants (promise him the PCs' souls) in exchage for his services

Feats like Energy Substitution will keep your players guessing. Spell Focus Evocation and Necromancy are a must.

It is his castle. If he knows they are coming, nothing is more nasty than a wizard.
 

NimrodvanHall

First Post
this is my wizzard i used in a now retired campeighn he lived in the support role. i must say its lvl 18. but he has slightly low HP. he also has PC gold, but most went into spellbooks, and into 5 scrolls of wish he used to boost his inteligence. I hope this hepls.



Neddam:
Neddam:
Elf (m) Wizard level 18
Hd 18d4+54 (100 hp); Init +12(+8 dex +4 imp initiative) ; Spd 30’; Ac 19 (+8 dex,+1 luck)
Atk +16/+11 ranged
AL CE; SV Fort +15, Ref +20, Will +12; Str 10, Dex 26, Con 16, Int 33, Wis 10, Cha 18.
Skills and feats: Spellcraft+32, Concentration+24, Knowledge (arcane)+32, Knowledge (Demon)+32, Profession (Gambling)+32, Spot+10, Listen+10, Hide+18, Move Silently+18, Knowledge (Planes)+32, Knowledge (History)+32, Disguise+15 Apraise +21
Improved Initiative, Entend Spell, Silent Spell, Still Spell, Spellfocus (Transmutation), Quicken Spell, Greater Spellfocus (Transmutation), Persistent Spell, Craft Wondrous Item, leadership
Special attacks:
Special qualities:
- see invisibility (permanent)
Spells: (as level 18th level caster, save DC 21+spelllevel, DC 25+spelllevel vs transmutation)

Equipment:
Headband of Intellect +6 36000
Cloak of Resistance +5 25000
Brooch of Shielding 1500
Bracers of Health +6 36000
Ring of spell turning
Ring of counterspells 4000
Gloves of Dexterity +6 36000
Belt of Protection from Evil 40000
Boots of Speed 28000
Stone of good luck 10000
5 wishes: +5 inherent bonus to int
Scarab of Protection 38000
Scroll of teleport(greater)

assuming the wizzard is prepared his spells would probably be:
0 detect magic, read magic, light, cantrip
1 mage armor, shield, grease, magic missilex2 true strike
2 glitterdustx3 see invisibility, darkvision, scorcing ray
3 haste x3 fly, fire ball
4 Greater invisibility x2 confusion, dimention doorx2,
5 cloudkill x2 mass resist elements(extended) x2 reciprocal gyre
6 mass bull strenth, mass bears endurance, greater dispellx2 disintegrate
7 mass greater invisibilityx2 greater teleport prismatic spray. greater scry.
8 minblank x2 sun burst, Quickened dimentional anchor
9 gate, time stop. bigsbies crushing hand

Neddam is a coward, he will flee if attacked.
Neddam has a contingency that teleports him to his bedroom if attacked, this is so he can prepare his retaliation.
Neddam plans tu use a quckned dimentional anchor, followed by Bigsbies Crusing hand on the highest ranking enemy wizzard
use time stop to cast haste, mass greater invisibility, mass endurance mass bull strenth, greater teleport in this order the teleport is to flee, and do another "Buff round" later
gate is used if the castle is about to be lost, and the general is already dead, in this dire scenarion Neddam uses gate to summon Ragnarok, he thinks he will be abled to controll this legendiry pitfiend, but will be devoured as soon as Ragnarock enters this world.
if you like the story hook of having a deamon of this magnitute in your world let ragnarock stay as long as all the PC's live, if you dislike the idea let ragnarock be returned to the Hell he came from in 1 round per caster level.

Ragnarock
Huge Outsider (Evil); advanced pitfiend
Hd 39d8+351 (530 hp); Init +0 (+0 dex); Spd 40’, fly 60’ (good); Ac 42 (- 2 size, +0 dex, +23 natural, +11 armor); face/reach 10’ by 10’/15’
Atk Reaver +62/+57/+52/+47; Dam Reaver 2d6+29+1d6 (fire) +2d6 (vs good) (18-20/x4) +3d10 (fire);
Atk bite +54; Dam 2d8+7+poison plus disease (20/x2)
AL CE; SV Fort +32, Ref +21, Will +26; Str 40, Dex 10, Con 32, Int 20, Wis 20, Cha 16.
Skills and feats: Bluff +45, Climb +57, Concentration +53, Disguise +45, Hide +31, Jump +57, Knowledge (arcane) +47, Listen +47, Move Silently +39, Search +47, Spellcraft +47, Spot +47; Weapon focus (scythe), improved critical (scythe), Improved flight, Power critical (scythe) (once per day, declare automatic threat); Power attack, Cleave, Great Cleave, Overwhelming critical (scythe), Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency.
Special Attacks
- Fear aura (su): aura of fear in 20’ radius, as fear cast by 15th-level caster, save DC 19
- Poison (ex): bite, fortitude save DC 21, initial 1d6 temporary con, secondary death.
- Disease (su): bite, fortitude save DC 14, contract devil chills (incubation period 1d4 days, damage 1d4 temporary strength).
- Spell-like abilities; At will, as 17th-level sorcerer, save DC 13+spell-level:
o Beast Mark
o Animate dead
o Blasphemy
o Charm person
o Create undead
o Desecrate
o Detect good
o Detect magic
o Dispel magic
o Fireball
o Hold person
o Improved invisibility
o Magic circle against good
o Major image
o Produce flame
o Polymorph self
o Pyrotechnics
o Suggestion
o Teleport without error
o Unholy aura
o Unhallow
o Wall of fire
- once per day
o meteor swarm
o symbol (any)
- once per year as 20th-level caster: Wish
Special qualities:
- Damage reduction 15 silver and good
- SR 32
- Regeneration: 5 (normal damage from magcal good silver weapon and spells with the good descriptor.)
- Immunities (ex): fire, poison
- Resistances (ex): cold 10 and acid10
- See in Darkness (su): see perfectly in darkness
- Telepathy: communicate telepathically within 100’
Equipment: Huge Breastplate +5 Heavy fortification, Reaver: Unholy Keen Scythe +7 Fireburst
CR: 32

Mass greater invisibility
Illusion (glammer)
level: wizard 7
Components: VS
Target: 1 creature per level,
no more than 30 feet apart
Duration, 1 round per level

as greater invisibility except for the number of targets,
the targets can go anywhere and stay invisible for the duration of the spell.
 
Last edited:

Thanee

First Post
17th-level Human Necromancer (prohibited schools: Enchantment and Illusion) Cohort
LE

Str 8
Dex 14(18)
Con 14(18)
Int 18(24)
Wis 12
Cha 10

HP 112 + (1d10+10)x1.5 (empowered false life)

Fort +14
Ref +14
Will +16

Skills: Concentration +24(20), Knowledge (arcana) +22(15), Knowledge (religion), +17(10), Knowledge (the planes) +22(15), Listen +11(10cc), Spellcraft +27(20), Spot +16(10cc)

Feats: Scribe Scroll, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Spell Focus (Transmutation), Greater Spell Focus (Transmutation), Spell Penetration, Greater Spell Penetration, Improved Initiative, Silent Spell, Empower Spell, Quicken Spell.

Spells: As 17th-level wizard.
Typical Wizard Spells Prepared (4+1/6+1/6+1/6+1/5+1/5+1/5+1/4+1/2+1/1+1; DC 17 + spell level):
0 - detect magic (2), ghost sound, message, touch of fatigue (S);
1st - mage armor, shield (2), true strike (2), ray of enfeeblement, ray of enfeeblement (S);
2nd - resist energy, glitterdust (2), see invisibility, darkvision (2), false life (S);
3rd - arcane sight, blink, fly, haste, slow (2), ray of exhaustion (S);
4th - dimensional anchor (2), Evard's black tentacles, dimension door, polymorph, empowered false life (S);
5th - cloudkill, silent dimension door, wall of force, baleful polymorph, overland flight, quickened ray of enfeeblement (S);
6th - greater dispel magic (2), true seeing, disintegrate, Mordenkainen's lucubration, empowered enervation (S);
7th - greater teleport, forcecage, limited wish, finger of death, quickened empowered ray of enfeeblement (S);
8th - mind blank, polymorph any object, horrid wilting (S);
9th - gate, wail of the banshee (S).

Equipment: headband of intellect +6, amulet of health +4, gloves of dexterity +4, cloak of resistance +5, ring of counterspells (greater dispel magic), eyes of the eagle; total cost: 99,500 gp.

Bye
Thanee
 
Last edited:



yennico

First Post
High level wizard IMHO means wizard/archmage. :)
The support role is not only buffing the soldiers and the general it can also be debuffing the party by throwing greater dispels.

A wizard/archmage can take High Arcana: Spell-like-ability. Choose the spell Greater Dispel Magic. 2x/day Greater dispel for a spell slot 5 and 6.

If the wizard/archmage has many evocations, I doubt it, High Arcana: Mastery of Elements is also an option.
 

Gulla

Adventurer
Thanks folks!

NimrodvanHal - That trick will fit perfectly (since this fight is only a step on the way to fight the BBEG and showing him/it off might be suitable). And I can always use another tough fiend. Hextor is personally involved against the PCs and as soon as they free him from the restricting rules he will send something/one after them. Ragnarok fits the bill :]

The rest of you: Thanks. Now I'll have a fitting opposition for them.

Håkon
 

Thanee

First Post
You should note, however, that the elven wizard is way beyond the limits for a 17th-level cohort (higher level, stats, equipment, etc).

I don't know how important that is for you. :)

Bye
Thanee
 


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