Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with 17. level Wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gulla" data-source="post: 2245785" data-attributes="member: 4272"><p>Calm down, please?</p><p></p><p>Short synosis of what happened yeasterday with a little (rather a bit more than a little) background:</p><p></p><p>The setting is my own world which is a traditional D&D world. The twist is that Someone has made a metaphysical twist so that the conflict Law vs Chaos is dominant (instead of the normal Good vs Evil). The PCs are Chosen Heroes and are among the very few who still think the main conflict should be Good vs Evil. So they work hard to find a way to 'untwist' the world. (Quote: "We are six. The wolrd is only one. Six aginst one seems like we should take this easy")</p><p></p><p>Due to the Law vs Chaos fokus of the world some aspects of the Blood War has spilled all over the planes. This has given rise to a polarization. No neutral deities (except Boccob) have kept their power. Either they chose a side (almost all) or they are severely weakened (Obad Hai has chosen this). And some previously unthinkable alliances excists. All the lawful gods (+ Pelor who chose law) are allied. This includes the previously unthinkable alliance between Hieronious and Hextor.</p><p></p><p>The party includes a chaotic cleric of Pelor and a paladin of Hieronious. They hate the alliance intensely and have so far hoped to break it up, preferably by 'correcting' the world. They have been keeping out of the war and instead hunted for the 4-part McGuffin to untwist the world. Then they broke the Law <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>In a battle for part 3 of the McGuffin they killed Hextor's pet Dragon. Hextor warned them that this would invalidate the conditions of the peace between his church and them (as if they cared, it rather encouraged them). Unfortunately for Hextor he is still mostly bound by Law. He does have a champion to use, who on his side is none too happy to go one on one with the PCs.</p><p></p><p>So I had expected the PCs to jump in and attack as fast as possible, but they decided against it when Sontx (the Hextor Champion) declared them War. So the Hieronious paladin negotiated the therms of conflict and now they are running around gathering an army. They will probably not face off against the champion and wizard for another 6 weeks.</p><p></p><p>The idea with the uncontrollable entity _does_ work though, in my setting. The entity he wants to summon would either be Ragnarok, liuentenant of Hextor, who should normally be on their side. Dangerous, but doable in a desperate situation. The other alternative is that he will try to summon one of my BBEG who have spent the most part of the last 3 centuries trying to look smaller and more innocent. He _really_ wants to get to the Prime, but must be gated in by a mortal (That's the Law). And he will really hate it when/if he is gated in to one of the two areas he must leave in 1d6 rounds.</p><p></p><p>And having had a few years of prep-time of rivalry with the PCs both the Champ and Wizard have a clone. I like reccuring villains. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Anyhow by combining the ideas I now have a very competent and (un)likable wizard cohort for Sontx. And Thanee: most of my NPC follow the normal rules, but it is understood that BBEGs follow PC-rules, not NPC rules in the campaign. So to tell exactly what I did:</p><p></p><p>I took Thanee's wizard, added some spells and ideas from the other posts, gave him 200k of stuff (subtracted from his boss) and ended up with a nice cohort balanced by the rules of the campaign. In 30 minutes instead of 3-4 hours. Yet again thanks a lot.</p><p></p><p>Håkon</p><p>(and I could post a full campaign summary, but that would be in Norwegian...)</p></blockquote><p></p>
[QUOTE="Gulla, post: 2245785, member: 4272"] Calm down, please? Short synosis of what happened yeasterday with a little (rather a bit more than a little) background: The setting is my own world which is a traditional D&D world. The twist is that Someone has made a metaphysical twist so that the conflict Law vs Chaos is dominant (instead of the normal Good vs Evil). The PCs are Chosen Heroes and are among the very few who still think the main conflict should be Good vs Evil. So they work hard to find a way to 'untwist' the world. (Quote: "We are six. The wolrd is only one. Six aginst one seems like we should take this easy") Due to the Law vs Chaos fokus of the world some aspects of the Blood War has spilled all over the planes. This has given rise to a polarization. No neutral deities (except Boccob) have kept their power. Either they chose a side (almost all) or they are severely weakened (Obad Hai has chosen this). And some previously unthinkable alliances excists. All the lawful gods (+ Pelor who chose law) are allied. This includes the previously unthinkable alliance between Hieronious and Hextor. The party includes a chaotic cleric of Pelor and a paladin of Hieronious. They hate the alliance intensely and have so far hoped to break it up, preferably by 'correcting' the world. They have been keeping out of the war and instead hunted for the 4-part McGuffin to untwist the world. Then they broke the Law ;) In a battle for part 3 of the McGuffin they killed Hextor's pet Dragon. Hextor warned them that this would invalidate the conditions of the peace between his church and them (as if they cared, it rather encouraged them). Unfortunately for Hextor he is still mostly bound by Law. He does have a champion to use, who on his side is none too happy to go one on one with the PCs. So I had expected the PCs to jump in and attack as fast as possible, but they decided against it when Sontx (the Hextor Champion) declared them War. So the Hieronious paladin negotiated the therms of conflict and now they are running around gathering an army. They will probably not face off against the champion and wizard for another 6 weeks. The idea with the uncontrollable entity _does_ work though, in my setting. The entity he wants to summon would either be Ragnarok, liuentenant of Hextor, who should normally be on their side. Dangerous, but doable in a desperate situation. The other alternative is that he will try to summon one of my BBEG who have spent the most part of the last 3 centuries trying to look smaller and more innocent. He _really_ wants to get to the Prime, but must be gated in by a mortal (That's the Law). And he will really hate it when/if he is gated in to one of the two areas he must leave in 1d6 rounds. And having had a few years of prep-time of rivalry with the PCs both the Champ and Wizard have a clone. I like reccuring villains. :D Anyhow by combining the ideas I now have a very competent and (un)likable wizard cohort for Sontx. And Thanee: most of my NPC follow the normal rules, but it is understood that BBEGs follow PC-rules, not NPC rules in the campaign. So to tell exactly what I did: I took Thanee's wizard, added some spells and ideas from the other posts, gave him 200k of stuff (subtracted from his boss) and ended up with a nice cohort balanced by the rules of the campaign. In 30 minutes instead of 3-4 hours. Yet again thanks a lot. Håkon (and I could post a full campaign summary, but that would be in Norwegian...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with 17. level Wizard
Top