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Help with 17. level Wizard
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<blockquote data-quote="KarinsDad" data-source="post: 2249153" data-attributes="member: 2011"><p>It is not a matter of playing 100% preditably. Nobody can do that. And nor should they.</p><p></p><p>It is a matter of not playing miles out in left field with regard to character concept.</p><p></p><p>Playing an intelligent character is often the most difficult because we are not as intelligent as people as the Int number of a given character. So, many "not so bright" actions can be choosen by high Int characters by the player or DM who play them.</p><p></p><p>But, knowing this, we should at LEAST attempt to not have these characters be suicidal in order to mesh in a cool storyline element. I consider that lame. Instead of picking the first spell to come to mind on the fly in the game, such a character's typical decisions and reactions (spell casting-wise for example) should be looked through, thought out and written down ahead of time in order to emulate greater intelligence. And, self destructing is not a good decision, especially when it is thought out ahead of time (as in this case).</p><p></p><p>PS. Playing a relatively dumb character is also very difficult for people to do because they bounce back and forth from doing very smart things with the character to doing overly stupid things. I cannot remember the last time somebody pulled it off well in one of our games, but it is not an easy thing to do.</p><p></p><p></p><p></p><p>No, I was just pointing out that people could play any game they want anyway they want and have fun.</p><p></p><p>But just like the Paladin example, the Wizard example stretches the imagination into the breaking point.</p><p></p><p>I can be kicked out of a movie and suddenly realize that I am in a theater because something happens on the screen that is so bad or unbelievable based on the premise of the movie that I lose the imaginative quality that drew me into the movie in the first place. The same can happen with DND when somebody does something so out of character that I suddenly realize that I am playing a game as opposed to interacting in an experience.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2249153, member: 2011"] It is not a matter of playing 100% preditably. Nobody can do that. And nor should they. It is a matter of not playing miles out in left field with regard to character concept. Playing an intelligent character is often the most difficult because we are not as intelligent as people as the Int number of a given character. So, many "not so bright" actions can be choosen by high Int characters by the player or DM who play them. But, knowing this, we should at LEAST attempt to not have these characters be suicidal in order to mesh in a cool storyline element. I consider that lame. Instead of picking the first spell to come to mind on the fly in the game, such a character's typical decisions and reactions (spell casting-wise for example) should be looked through, thought out and written down ahead of time in order to emulate greater intelligence. And, self destructing is not a good decision, especially when it is thought out ahead of time (as in this case). PS. Playing a relatively dumb character is also very difficult for people to do because they bounce back and forth from doing very smart things with the character to doing overly stupid things. I cannot remember the last time somebody pulled it off well in one of our games, but it is not an easy thing to do. No, I was just pointing out that people could play any game they want anyway they want and have fun. But just like the Paladin example, the Wizard example stretches the imagination into the breaking point. I can be kicked out of a movie and suddenly realize that I am in a theater because something happens on the screen that is so bad or unbelievable based on the premise of the movie that I lose the imaginative quality that drew me into the movie in the first place. The same can happen with DND when somebody does something so out of character that I suddenly realize that I am playing a game as opposed to interacting in an experience. [/QUOTE]
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